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Josh Fairhurst's Blog

 

Josh Fairhurst is the founder of Mighty Rabbit Studios, the developer behind Saturday Morning RPG and Breach & Clear. He briefly worked as a tester at Epic on Gear of War 2 and now lacks the ability to play any game for longer than five minutes without breaking it. His favorite game is Phantasy Star Online.

 

Member Blogs

Posted by Josh Fairhurst on Wed, 03 Sep 2014 04:43:00 EDT in Business/Marketing, Indie
SEGA is trying to settle a lawsuit over Aliens: Colonial Marines. If you are developing games - you should be concerned.


Posted by Josh Fairhurst on Thu, 10 Jul 2014 01:27:00 EDT in Business/Marketing, Console/PC, Indie
Bundling your games can be an easy path to exposure and fast cash - but there are potential long term ramifications that could be easily overlooked.



Josh Fairhurst's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

You 'd think people who ...

You 'd think people who got a game for cheap would be more likely to enjoy it, but that 's definitely not what we 've observed across three of our four games on Steam. Our least successful game, Fat Chicken, had 100 Positive reviews granted, only 13 of them until ...

Comment In: [Blog - 08/04/2015 - 05:37]

Let 's also not forget ...

Let 's also not forget about people who push personal agendas through reviews. Mobile ports can get all the positive reviews in the world but mysteriously the harshest negative reviews will have 100 Helpful votes. There 's a very loud piece of the Steam population that wants to destroy mobile ...

Comment In: [Blog - 01/02/2014 - 08:48]

You 've certainly struck a ...

You 've certainly struck a chord here Indie development is tough, and you definitely hit the nail on the head for success: luck. I can 't name any devs who could honestly say that luck played no hand in their success. My studio has been held aloft by contract work ...

Comment In: [Blog - 01/07/2015 - 06:31]

People really need to hear ...

People really need to hear about failure more before they try to start a studio - so many small studios fail each year. A few takeaways from successfully running an indie studio for the last 4 1/2 years I have many more but I 'm typing on a phone so ...

Comment In: [News - 10/31/2014 - 03:45]

We had a similar experience ...

We had a similar experience with Vince DiCola on Saturday Morning RPG. We didn 't think we had a chance in hell of getting him for the soundtrack but we tried anyways he was our dream composer . In the end, much to our surprise, it worked out. r n ...

Comment In: [Blog - 10/27/2014 - 01:48]

I should clarify one thing: ...

I should clarify one thing: SMRPG 's sales have not fallen nor risen, so I can 't say the new Steam update was bad. There has definitely been a net positive effect.