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Blogs

Josh Foreman's Blog   Expert Blogs

Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.

 

Blog:  http://www.joshuaforeman.blogspot.com/

Personal Art:  http://scrybe.deviantart.com/

Expert Blogs

C.S. Lewis and Philosophy of Game Design  Featured Blogs
Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man
Read More... | 41 Comments

Story Transplantation: Part 3  Featured Blogs
Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.
Read More... | 26 Comments

Story Transplantation Part 2  Featured Blogs
Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.
Read More... | 9 Comments

Story Transplantation - Part 1  Featured Blogs
Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?
Read More... | 8 Comments

Why I Hate Stories in Video Games  Featured Blogs
Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.
Read More... | 13 Comments

   

Josh Foreman's Comments

Comment In: Video: The art and tech of Incredipede [News - 05/29/2013 - 04:40]

Fantastic Really interesting people making ...

Fantastic Really interesting people making a really interesting looking game.

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

Triple A devs want to ...

Triple A devs want to make play great games just like us, the difference is only project scale r n r nI might not have a perfectly accurate view since I 've been at ArenaNet for a decade now, but from what I 've heard from friends at other places ...

Comment In: The Aesthetics of Game Art and Game Design [Feature - 01/30/2013 - 04:50]

I enjoyed this. thanks. ...

I enjoyed this. thanks.

Comment In: Video: The making of 1984's Marble Madness [News - 01/16/2013 - 04:40]

Great and interesting talk. ...

Great and interesting talk.

Comment In: Amnesia Fortnight: How Double Fine Embraces the Future [Feature - 01/04/2013 - 04:24]

Great interview Good job, Christian. ...

Great interview Good job, Christian.

Comment In: Are AAA Studios DOA? [Blog - 12/11/2012 - 02:11]

Ha. I was thinking most ...

Ha. I was thinking most of these things as I read this article.

[More Josh Foreman Comments]   

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