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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
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Joshua Dallman's Comments

Comment In: DeNA Director: 'I Think That Zynga Has Not Really Researched Monetization' [News - 10/28/2011 - 09:53]

Excellent interview, thanks for sharing ...

Excellent interview, thanks for sharing

Comment In: The Playforge, Zombie Life And The Launch Of Freemium On iOS [News - 10/27/2011 - 03:17]

just to do the games ...

just to do the games you believe in. Put yourself in the shoes of a player, and create the games you would really play. Bravo, and congrats on the successes.

Comment In: How Occupy Wall Street Is Influencing Bioshock Infinite [News - 10/27/2011 - 06:04]

Irrational Games, owned by Take-Two ...

Irrational Games, owned by Take-Two Interactive, traded as NASDAQ: TTWO. If the game sells well, those trading the company on Wall Street will be richer, if it bombs, there will be layoffs. Spreading the message or co-opting it for corporate profit Not judging or taking a position, just observing the ...

Comment In: Nintendo Projects First Ever Annual Loss, Misses Half-Year Forecasts [News - 10/27/2011 - 08:45]

Apple Airplay More Developers Wii ...

Apple Airplay More Developers Wii U killer This is already happening: http://www.geek.com/articles/mobile/this-is-what-gabe-newell-fears-metalstorm-wingman-using-airplay-mirroring-20111014/ http://firemint.com/2011/partyplay/ I love Nintendo personally and professionally but they better get their shit together if they don't want to end up like Sega making software only everyone thought that was unthinkable at the time too .

Comment In: Opinion: Evil Or Not Evil - That's Not The Question For Free-To-Play [News - 10/27/2011 - 10:11]

I've been working as a ...

I've been working as a producer and designer for F2P games since 2007 half of my career . I find it hilarious that in 2011 someone in the game industry has to write an article to say Look guys F2P is here to stay. Asia must be laughing at us, ...

Comment In: Zynga VP Castle Leaves For Casino Product Company [News - 10/25/2011 - 01:00]

It was a drop in ...

It was a drop in the bucket for one of the wealthiest men in the world Barry Diller . However it was the entire business capital for small local indie game company GarageGames which Barry Diller aka IAC bought . GarageGames aka InstantAction was not a failed startup but rather ...

Comment In: Inafune: 'I Don't Rely On Metrics Slavishly' [News - 10/21/2011 - 11:04]

As a social game designer ...

As a social game designer for 2 years and designer for 7 , and coming from Playdom, Digital Chocolate, TinyCo, and now at Z2Live, your thoughts nail it. What I've found, is that there's a lot of money in social games right now and therefore a lot of risk-adverseness especially ...

Comment In: Opinion: Move Over Freemium - Paymium Is The New Game In Town [News - 10/20/2011 - 04:37]

Another complication to these IAP ...

Another complication to these IAP statistics are titles like those of Big Fish Games that are free to download and play then have an in-game IAP upgrade for the full version ala a 60 minute try-and-buy model, which would be included in any IAP stats. Games with extraordinary engagement or ...

Comment In: A Game Studio Culture Dictionary [Feature - 10/06/2011 - 04:00]

No social game lingo ...

No social game lingo

Comment In: To Play Or Not To Play? [Feature - 09/27/2011 - 04:50]

I can't speak for other ...

I can't speak for other disciplines, but game designers need to play games every single day. If they don't, others will, and they'll lose competitive disadvantage to those people. Not just new games, but old games too even especially - there's a reason Pac-Man was so successful, play it, deconstruct ...

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