Joshua Darlington's Comments
[Blog - 10/15/2014 - 02:02]
Hire a pro. Pacing and ...
Hire a pro. Pacing and dramatic reveal are skills. Commercials and sub genres of commercials like trailers require talent. Marketing is an important part of a game release. Why half step
[Blog - 09/25/2014 - 02:39]
I think there are obvious ...
I think there are obvious attempts to parameterize threat level, excitement level, and other tonal densities that can have a sonic quality. Frenzies of action are usually accompanied by a corresponding cacophony.
[Blog - 09/19/2014 - 01:27]
I 'm 1000 ok with ...
I 'm 1000 ok with any variation of gamestoryplay. Attacking a game based on what it 's not seems like a good way to have a bad time. Perhaps the game ruined by bad cut scenes is a film with awesome game play added. Dynamically generated gamestoryplay and pre-rendered gamestoryplay ...
[Blog - 08/21/2014 - 03:37]
Boredom leads to day dreaming. ...
Boredom leads to day dreaming. Its a scientifically proven fact. r n r nSo those that advocate under realized narrative as a trigger for user imagination should proceed with caution.
[Blog - 08/18/2014 - 05:50]
Not sure how you define ...
Not sure how you define narrative theme. In the context of narrative, theme is typically a unifying structure. For example, it could be used to align your abc plots personal crisis, family crisis and society crisis into a central conflict.
[Blog - 08/20/2014 - 07:30]
Gamestory has a deep tradition ...
Gamestory has a deep tradition independent of game or story. IF, game books, theatrical improv, playing house, tabletop rpg, the mystery genre, zen koans, and story slams all contribute to this space.
[Blog - 07/23/2014 - 11:28]
Your project looks cool. I ...
Your project looks cool. I like the layer of simulation you are adding to your world. r n r nRe: killing off a horse. r n r nOther parameters worth consideration are event pacing, event weight, dramatic trajectory, and dramatic velocity. r n r nTone can change like music, it ...
[Blog - 07/03/2014 - 06:27]
Nice gameplay footage. I 'm ...
Nice gameplay footage. I 'm a sucker for words, so I felt a void where a movie trailer might have dialogue snippets or a deep voice over guy. I know, that sounds like blasphemy, right
[Blog - 06/23/2014 - 01:46]
Any pre-rendered main character fits ...
Any pre-rendered main character fits the 20th century one size fits all manufacturing/broadcast model. THis paradigm has a known weakness which is alienation. r n r nExploring the 21st century paradigm of on the fly individualized customization may be worth exploring. Can the player export their own face via web ...
[News - 06/20/2014 - 04:14]
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