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Blogs

Joshua Darlington's Comments

Comment In: A Game Without God [Blog - 03/29/2013 - 12:30]

Atheism is cool. So are ...

Atheism is cool. So are fox fairies. Don 't want to upset the fox fairies r n r nWhat are your game ideas for teaching pre-k children about Beamed Zombie Turbulence Maser Action

Comment In: IGDA's official response to its controversial GDC party [News - 03/28/2013 - 04:19]

Instead we have the very ...

Instead we have the very vocal anti-pornography branch of feminism r n r nMy bad, I meant second wave feminism. The late 60-70s version of feminism, fighting against objectification and etc. I updated the post. r n r n This is about maturity. r n r nExactly - YOU are ...

Comment In: Spector: Games need to borrow from film less [News - 03/25/2013 - 08:26]

Dunno if that 's an ...

Dunno if that 's an accurate encapsulation of Spector 's POV. r n r nIt seems obvious that one should try to adapt/synthesize/balance the best qualities of all appropriate disciplines, mediums and art forms.

Comment In: Developing Meaningful Player Character Arcs in Branching Narrative [Feature - 03/21/2013 - 04:50]

Are there any computer RPGs ...

Are there any computer RPGs that try to do something like Burning Wheel r n r nhttp://en.wikipedia.org/wiki/The Burning Wheel

Comment In: Using Details to Craft a Coherent Game World [Blog - 03/19/2013 - 10:26]

Nice post r n r ...

Nice post r n r nNovels, Cinema, Poetry, Comedy, Comics and other genres are stews of weird elements. I think reality and our brains are organized in similar fashion so it seems normal. r n r nI think there are a couple reasons why character motivated plots are not used ...

Comment In: A Miyamoto design pillar: Forget characters, focus on experiences [News - 03/12/2013 - 03:26]

Masks and costumes are fun ...

Masks and costumes are fun toys that can be instrumental to fun games. r n r nActual role playing is fun. Taking on a dramatis personae is a type of advanced mask or costume play. r n r nMass produced ANYTHING creates a degree of alienation. Limiting personalization limiting dynamics ...

Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]

Ambition is exciting, art is ...

Ambition is exciting, art is exciting, games are exciting, competition is exciting, sales is exciting. I 'm assuming that such exuberances aggregate into an overly optimistic scope. If you are trying to play in the competitive leading edge of tech capabilities, that adds further uncertainty. r n r nThen I ...

Comment In: Boy Scouts can now earn a Game Design merit badge [News - 03/07/2013 - 02:14]

Do they have a drone ...

Do they have a drone badge

Comment In: How Valve hires, how it fires, and how much it pays [News - 02/25/2013 - 06:07]

Portal 2 was cool - ...

Portal 2 was cool - it gave me motion sickness but I liked the writing. r n r nI guess they are saving money on managers. I wonder why everyone doesn 't do this

Comment In: Video: What comic books can teach video games about storytelling [News - 02/13/2013 - 01:40]

I appreciate where he draws ...

I appreciate where he draws parallels between comics and games. I 'm not sure why he feels compelled to attack other mediums.

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