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Joshua Starner's Blog

 

I am an independent game developer that enjoys playing and making games.  I pull from all aspects of life, a jack-of-all-trades and a master-of-none.

G+: https://plus.google.com/u/0/b/101801429691383943392/
Website: http://www.RedCloverGames.com
Twitter: https://twitter.com/#!/Ralkarin 

 

Member Blogs

Posted by Joshua Starner on Tue, 05 Feb 2013 11:42:00 EST in Design, Indie
In this post, I demonstrate a method of practically applying abstract models (as demonstrated by Raph Koster) to a simple game design in order to improve the game's core mechanics, gathering influence from other games in similar genres.



Joshua Starner's Comments

Comment In: [Blog - 08/02/2014 - 09:30]

Great post Not on the ...

Great post Not on the asset store but Unity Patterns is a great place to follow too. http://unitypatterns.com/ r n r nParticularly, I use AutoMotion http://unitypatterns.com/resource/automotion/ in just about every project I work on subset of what iTween accomplishes I believe .