Joshua Starner's Blog
I am an independent game developer that enjoys playing and making games. I pull from all aspects of life, a jack-of-all-trades and a master-of-none.
In this post, I demonstrate a method of practically applying abstract models (as demonstrated by Raph Koster) to a simple game design in order to improve the game's core mechanics, gathering influence from other games in similar genres.
Joshua Starner's Comments
[Blog - 08/02/2014 - 09:30]
Great post Not on the ...
Great post Not on the asset store but Unity Patterns is a great place to follow too. http://unitypatterns.com/ r n r nParticularly, I use AutoMotion http://unitypatterns.com/resource/automotion/ in just about every project I work on subset of what iTween accomplishes I believe .