Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 24, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Joshua Starner's Blog


I am an independent game developer that enjoys playing and making games.  I pull from all aspects of life, a jack-of-all-trades and a master-of-none.



Member Blogs

Posted by Joshua Starner on Tue, 05 Feb 2013 11:42:00 EST in Design, Indie
In this post, I demonstrate a method of practically applying abstract models (as demonstrated by Raph Koster) to a simple game design in order to improve the game's core mechanics, gathering influence from other games in similar genres.

Joshua Starner's Comments

Comment In: [Blog - 08/02/2014 - 09:30]

Great post Not on the ...

Great post Not on the asset store but Unity Patterns is a great place to follow too. r n r nParticularly, I use AutoMotion in just about every project I work on subset of what iTween accomplishes I believe .