Juan Felipe Belon Perez's Blog
Web for videogames outsourcing: programadorvideojuegos.com
I work professionally in videogames since 2010 and I've been learning and teaching since the 80's.
How to make 2D games with realistic physics and cool mechanics using Lua language and Box 2D Library.
We stroll through the history of online gaming servers, backwards from today's and reviewing the pros and cons as well as the implications of technology, the costs and jumping to the future, giving a vision of servers for companies and indies
Differences between working in home and in the studio
Post mortem of a successful animals game :)
I would like you to answer a simple question... your game is still art or e-commerce?
Why are animal games more downloaded?
Juan Felipe Belon Perez's Comments
[Blog - 10/29/2013 - 06:58]
I really enjoyed the game, ...
I really enjoyed the game, love the atmosphere like being in another place, and the detail of reordering the level elements as the hero comes into the room, all those mechanics we all do to assert things before the battle starts, hehe r n r nIt is not the first ...
[Blog - 09/03/2013 - 08:59]
Hey Jayelin, r nI was ...
Hey Jayelin, r nI was using a sphere... r nlook at this video: r n r nhttp://www.youtube.com/watch v CdJx18j0o s r n r nnow i 'm using a geosphere primitive from 3ds Max , because it is easier for me to work with a start mesh already built. r n ...
[Blog - 08/26/2013 - 06:00]
[News - 08/28/2013 - 01:00]
I was surprised, in a ...
I was surprised, in a positive way. Unity developers must be a good mood because they dont need an integration with Box2D now. I think that it is a good set of features to be added. And if they are working to improve 2D games,why not
[News - 08/16/2013 - 08:11]
[Blog - 07/26/2013 - 01:39]
When your games dont make ...
When your games dont make enough money ,you have to work in client services, that 's what we all have done before...and if you aint no money, don 't travel...or go expensive expenses...