Juan Belon Perez's Blog
C++ Game Developer Lead at alea.com studio
Twitter: @juaxix Linked in: https://es.linkedin.com/in/juaxix
I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.
Web for videogames outsourcing: programadorvideojuegos.com
Dev Blog: dev.xixgames.com
The results of a six months experiment making f2p games
How would you solve the most common bugs of AAA videogames?
A study of some of the current available types of game servers for our games
Sometimes we play with AI's that looks smart, how are they doing it?.
I'll give you a reason to believe in automated steering behaviours for your next game AI.
First impressions with the engine Unity for PlayStation Mobile,first final public version.
Are you interested in the money or the user experiences? Let's talk about it
Juan Belon Perez's Comments
[Blog - 08/10/2016 - 11:01]
[Blog - 12/22/2016 - 10:48]
[News - 11/08/2016 - 06:30]
[Blog - 07/21/2016 - 04:53]
Yeah, i think you need ...
Yeah, i think you need to reset the whole engine if you want to change some rendering options bloom for example , but i think you can solve this by using params in materials and components and blueprints, like the post-process volumes or skyboxes BP, right r nRegards Zach
[Blog - 02/04/2016 - 01:29]
[Blog - 05/06/2015 - 02:43]
Thanks for the comment Remy, ...
Thanks for the comment Remy, it was an experiment to understand how people download games and how to make revenue from a fun activity. I still dont understand people XD