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October 23, 2016
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Juan Belon Perez's Blog


Twitter: @juaxix Linked in:

I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.

Web for videogames outsourcing:


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Member Blogs

Posted by Juan Belon Perez on Wed, 06 May 2015 02:43:00 EDT in Business/Marketing, Production, Serious, Indie, Smartphone/Tablet
The results of a six months experiment making f2p games

Posted by Juan Belon Perez on Fri, 03 Apr 2015 01:48:00 EDT in Design, Programming, Console/PC
How would you solve the most common bugs of AAA videogames?

A study of some of the current available types of game servers for our games

Posted by Juan Belon Perez on Thu, 24 Jul 2014 05:30:00 EDT in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.

Posted by Juan Belon Perez on Sun, 13 Jul 2014 12:05:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, Indie
First impressions with the engine Unity for PlayStation Mobile,first final public version.

Posted by Juan Belon Perez on Sun, 06 Jul 2014 05:04:00 EDT in Business/Marketing, Art, Console/PC, Indie, Smartphone/Tablet
Are you interested in the money or the user experiences? Let's talk about it

Juan Belon Perez's Comments

Comment In: [Blog - 08/10/2016 - 11:01]

I don 't understand why ...

I don 't understand why you would want an external level editor instead of creating it inside the unity editor, where you can add more layers to the game design and test the level directly.

Comment In: [Blog - 07/21/2016 - 04:53]

Yeah, i think you need ...

Yeah, i think you need to reset the whole engine if you want to change some rendering options bloom for example , but i think you can solve this by using params in materials and components and blueprints, like the post-process volumes or skyboxes BP, right r nRegards Zach

Comment In: [Blog - 02/04/2016 - 01:29]

Irina: As the designer of ...

Irina: As the designer of CTR Experiments, what would you have changed to make it better

Comment In: [Blog - 05/06/2015 - 02:43]

Thanks for the comment Remy, ...

Thanks for the comment Remy, it was an experiment to understand how people download games and how to make revenue from a fun activity. I still dont understand people XD

Comment In: [Blog - 12/21/2015 - 01:42]

I think it 's true ...

I think it 's true that in the mind of the indie game developers, Unreal sounds more complicated than Unity, but in the quality aspect, it 's unbeatable knowing that most of the features are working out of the box, like AAA camera and char movements, blueprints, c linking, HD ...

Comment In: [Blog - 04/27/2015 - 12:32]

This is exactly what I ...

This is exactly what I was looking for, smart , if you could share the code it would be great. Expecting part 2 as well,great job with the post series, BIG THANK YOU