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Blogs

Justin Keverne's Comments

Comment In: The Designer's Notebook: Passion Versus Professionalism [Feature - 10/25/2011 - 04:45]

There's a difference between experience ...

There's a difference between experience and professionalism, it's all about attitude. I've had a variety of jobs, from call centre work, to retail and warehousing, I've not had a particular passion for any of them, but I've approach each with a professional attitude. It's about being accountable and responsible and ...

Comment In: Framework for Systemic Storytelling, Part 1. [Blog - 06/02/2011 - 07:15]

I'm using systemic in the ...

I'm using systemic in the classic sense of being a system. These are individual parts, I deal with the whole a little more in the second part.

Comment In: Framework for Systemic Storytelling, Part 2. [Blog - 10/11/2011 - 02:53]

If two characters are motivated ...

If two characters are motivated to kill each other and the player or other characters do not act to stop them let them kill each other. The player doesn't need to witness such events but they should, like all other characters, be affected by the consequences. At the heart of ...

Comment In: Report: Square Enix To Increase Eidos Montreal Size To 680 Employees [News - 09/01/2011 - 03:31]

The prior statements about smaller ...

The prior statements about smaller teams and longer production schedules seem to clash with the idea of a 680 person studio.

Comment In: Square Enix Responds To Allegations Of Racist Character In Human Revolution [News - 09/01/2011 - 12:10]

Intentional or not there's some ...

Intentional or not there's some very lazy characterisation in what is otherwise a great game.

Comment In: Future of Games: Emily Short Talks Building Interesting Gameplay Around Dialogue [News - 04/15/2011 - 07:06]

The first thing that comes ...

The first thing that comes to mind when reading the description of her talk is of a tilting table on which sits a marble. The marble represents the current topic of the speaker lecture, and the table define all the possible pre-scripted topics that exist for that lecture. As players ...

Comment In: The Problem With Stealth [Blog - 01/15/2011 - 12:36]

A change of fictional setting ...

A change of fictional setting is unlikely on it's own to lead to more varied and appealing mechanics. All the fiction does is provide a contextual description for a particular mechanic. You could call the Mark-and-Execute mechanic a Psychic Attack but that wouldn't make it necessarily more interesting to use. ...

Comment In: EA's Gibeau Claims Single Player-Only Games Are 'Finished' [News - 12/08/2010 - 03:23]

When your entire career has ...

When your entire career has been with multiplayer games of course you are going to believe they are the only future worth pursuing, your continued relevance depends on it.

Comment In: 83 Percent Of Mass Effect 2 Players Opted For Male Protagonist [News - 11/24/2010 - 04:54]

I can't say I'm entirely ...

I can't say I'm entirely surprised that 83 of players selected the male protagonist for a game where all the marketing portrayed a male protagonist.

Comment In: Riot Files For 'Defense Of The Ancients' Mark Following Valve's 'DotA' Move [News - 08/17/2010 - 04:37]

I'm almost certainly missing something ...

I'm almost certainly missing something here but how would Valve trademarking DotA in any way prevent Riot games from continuing work on League of Legends or any other groups working on DotA like products Aren't Valve simply trademarking the name and nothing else

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