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Justin Keverne's Comments

Comment In: Square Enix Responds To Allegations Of Racist Character In Human Revolution [News - 09/01/2011 - 12:10]

Intentional or not there's some ...

Intentional or not there's some very lazy characterisation in what is otherwise a great game.

Comment In: Future of Games: Emily Short Talks Building Interesting Gameplay Around Dialogue [News - 04/15/2011 - 07:06]

The first thing that comes ...

The first thing that comes to mind when reading the description of her talk is of a tilting table on which sits a marble. The marble represents the current topic of the speaker lecture, and the table define all the possible pre-scripted topics that exist for that lecture. As players ...

Comment In: The Problem With Stealth [Blog - 01/15/2011 - 12:36]

A change of fictional setting ...

A change of fictional setting is unlikely on it's own to lead to more varied and appealing mechanics. All the fiction does is provide a contextual description for a particular mechanic. You could call the Mark-and-Execute mechanic a Psychic Attack but that wouldn't make it necessarily more interesting to use. ...

Comment In: EA's Gibeau Claims Single Player-Only Games Are 'Finished' [News - 12/08/2010 - 03:23]

When your entire career has ...

When your entire career has been with multiplayer games of course you are going to believe they are the only future worth pursuing, your continued relevance depends on it.

Comment In: 83 Percent Of Mass Effect 2 Players Opted For Male Protagonist [News - 11/24/2010 - 04:54]

I can't say I'm entirely ...

I can't say I'm entirely surprised that 83 of players selected the male protagonist for a game where all the marketing portrayed a male protagonist.

Comment In: Riot Files For 'Defense Of The Ancients' Mark Following Valve's 'DotA' Move [News - 08/17/2010 - 04:37]

I'm almost certainly missing something ...

I'm almost certainly missing something here but how would Valve trademarking DotA in any way prevent Riot games from continuing work on League of Legends or any other groups working on DotA like products Aren't Valve simply trademarking the name and nothing else

Comment In: Level Design Analysis: Deus Ex's Liberty Island - Part 1 [Blog - 07/28/2010 - 12:30]

According to the Deus Ex ...

According to the Deus Ex Postmortem http://www.gamasutra.com/view/feature/3114/postmortem ion storms deus ex.php it was released in June 2000. I reside in the UK and I purchased my own copy upon its release in September 2000. I can't speak to the GOTY awards given out by gaming publications however I can definitively ...

Comment In: From Out Of The Shadows [Blog - 01/08/2010 - 04:34]

@Taekwan Kim: Your point about ...

@Taekwan Kim: Your point about the narrative potential of making the player weak is well made, I can think of one very specific example of a game level that does that very effectively. The Robbing the Cradle level in Thief: Deadly Shadows dramatically reduces the range of possibly actions the ...

Comment In: The Daddy [Blog - 01/04/2010 - 08:55]

@Benjamin Wow, I was contemplating ...

@Benjamin Wow, I was contemplating not killing any Big Daddies but imagined it would be very difficult without the Adam. All the necessary Plasmids are provided but still without upgrades it must have be a challenge. I distinctly remember it's possible to get two of the R-34 devices off the ...

Comment In: Interview: BioShock 2's Finley On Designing For Player Desire [News - 06/23/2009 - 05:47]

Portal, and in fact everything ...

Portal, and in fact everything Valve develop, is very explicitly designed so that your mom is going to understand it actually that's not true, it's designed so that Gabe's dad can play it. He's gone on record on numerous occasions regarding how his dad is one of the primary play ...

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