Lifelong gamer with core experiences amongst JRPGs, CRPGs, SRPGs, Shmups, Beat-em-ups, retro twitch, and fighting games (formerly a competition level Soul Calibur and Street Fighter player). Will always have a special place in my heart for emergent simulations that follow the Looking Glass school of design.
Former games journalist for a humble hardcore gaming website. Spent some time as a chemical engineer before finally deciding to follow my passion. Graduated from the University of Texas at Austin with a B.S. in C.S. in 2000.
Entered the games industry in 2000 as a programmer on the Microsoft/Bicycle Casino (PC) line of products developed by Compulsive Development and Glass Eye Entertainment. Went on to join the team at Ion Storm to work on Deus Ex: Invisible War (PC/Xbox) and Thief: Deadly Shadows (PC/Xbox). Spent a short time at TKO Software working on the N-Gage 2.5 SDK. Became a senior programmer at Breakaway Games's Austin studio working on console and PC projects. Served as Lead Programmer on Mushroom Men for the Wii, which was developed by Red Fly Studio.
Currently a senior gameplay programmer working on Dishonored at Arkane Studios in Austin.
Formerly served as a director of IGDA-Austin focused on running social activities for the organization ending by initiating the tradition of IGDA-Austin Microtalks.
Presentations and Non-Game-related Endeavors Located at:
http://ringofblades.org/
I also like science.