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Kain Shin's Blog   Expert Blogs

Lifelong gamer with core experiences amongst JRPGs, CRPGs, SRPGs, Shmups, Beat-em-ups, retro twitch, and fighting games (formerly a competition level Soul Calibur and Street Fighter player). Will always have a special place in my heart for emergent simulations that follow the Looking Glass school of design.

Former games journalist for a humble hardcore gaming website. Spent some time as a chemical engineer before finally deciding to follow my passion. Graduated from the University of Texas at Austin with a B.S. in C.S. in 2000.

Entered the games industry in 2000 as a programmer on the Microsoft/Bicycle Casino (PC) line of products developed by Compulsive Development and Glass Eye Entertainment. Went on to join the team at Ion Storm to work on Deus Ex: Invisible War (PC/Xbox) and Thief: Deadly Shadows (PC/Xbox). Spent a short time at TKO Software working on the N-Gage 2.5 SDK. Became a senior programmer at Breakaway Games's Austin studio working on console and PC projects. Served as Lead Programmer on Mushroom Men for the Wii, which was developed by Red Fly Studio.

Currently a senior gameplay programmer working on Dishonored at Arkane Studios in Austin.

Formerly served as a director of IGDA-Austin focused on running social activities for the organization ending by initiating the tradition of IGDA-Austin Microtalks.

Presentations and Non-Game-related Endeavors Located at:
http://ringofblades.org/

I also like science.

Expert Blogs

Measuring a Designer's Value  Featured Blogs
Posted by Kain Shin on Tue, 19 Jul 2011 07:32:00 EDT in Game Design
Out of all the disciplines, game designers seem to have it the hardest when it comes to evaluation during interviews. Their skillsets are difficult to quantify in a standard manner because they are, in essence, professional empaths.
Read More... | 14 Comments

About Entry-level Producer Positions...  Featured Blogs
Posted by Kain Shin on Sun, 28 Mar 2010 07:18:00 EDT in Production
I sense a disturbing trend amongst some of the fresh graduates, lately. A lot of kids are coming my way that fit a specific archetype: nice, smart, passionate, and utterly screwed by the false expectations fed to them by their educational institutions.
Read More... | 18 Comments

WTF Do Producers Do All Day?  Featured Blogs
Posted by Kain Shin on Sun, 31 May 2009 09:53:00 EDT in Production
Over the years, I had mentored a few select individuals for associate producer positions in the hopes of growing a garden of local people around town that knew what they were doing and would spread the good habits on to the studios they would end up at.
Read More... | 15 Comments

Predictive Firing Mathematics  Featured Blogs
Posted by Kain Shin on Fri, 15 May 2009 08:33:00 EDT in Programming
A while back, I decided to look up algorithms for predictive firing on the internet, but I couldn't find any that incorporated acceleration in three dimensions, so I decided to derive the algorithm myself.
Read More... | 3 Comments

Am I Making the Best Career Choice?  Featured Blogs
Posted by Kain Shin on Wed, 06 May 2009 10:03:00 EDT in Production
What if you found yourself able to do anything you wanted to with your life? And you had a choice of either working for yourself, living at a friend's house until the efforts pay off, or working for somebody else for a stable salary?
Read More... | 6 Comments

   

Kain Shin's Comments

Comment In: Opinion: Improv Acting And Game Development [News - 12/26/2011 - 11:56]

Like ...

Like

Comment In: A Game Studio Culture Dictionary [Feature - 10/06/2011 - 04:00]

Ah yes, Heisenbug is one ...

Ah yes, Heisenbug is one of my favorite coding terms... sadly, it was a contribution to the list that I did not recall before it was contributed... and I was unable to get permission from the author of that contribution in time for this article... and so that term had ...

Comment In: Why Brainstorming is NOT Game Design [Blog - 09/19/2011 - 07:24]

Like ...

Like

Comment In: Sponsored Feature: Programming Sins - Common Errors From Down In The Trenches [Feature - 07/13/2011 - 05:45]

Like ...

Like

Comment In: Why Killing Is Awesome [Blog - 07/21/2011 - 05:39]

So true, this article is. ...

So true, this article is. I have often felt that the two paths of Agency are Creation and Destruction.... and Destruction is so much easier.

Comment In: Measuring a Designer's Value [Blog - 07/19/2011 - 07:32]

Thank you ...

Thank you

[More Kain Shin Comments]   

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