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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
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Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
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Blogs

Kale Menges's Comments

Comment In: Infinity Blade franchise rakes in $30M [News - 01/05/2012 - 03:24]

Wow. Way to go, guys ...

Wow. Way to go, guys Keep up the great work.

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XII [Feature - 12/26/2011 - 05:05]

Speaking on the illegible subtitles, ...

Speaking on the illegible subtitles, I think one of the worst examples I've ever seen is The Legend of Zelda: Twilight Princess. Half the subtitles/text in the game was virtually unreadable most of the time because of the game's excessive usage of bloom via a global post process effect which ...

Comment In: Can Zero Point Make The Minecraft Of Shooters? [News - 12/23/2011 - 06:14]

Agreed. You guys have accomplished ...

Agreed. You guys have accomplished a lot. Interstellar Marines has great design and fantastic production values. Keep on keeping on.

Comment In: Is Saving Video Game History A Waste Of Money? This Senator Thinks So [News - 12/22/2011 - 10:58]

The Political Terrorists in Washington ...

The Political Terrorists in Washington scare me more than Al Qaeda ever did...

Comment In: The Best Things To Happen To Games In 2011 (According To Analysts) [News - 12/14/2011 - 02:07]

Even when attempting to speak ...

Even when attempting to speak in a positive manner, Pachter is still an ass: And while the games aren't necessarily good, anything that makes gaming more mainstream is good for everyone. I'm sorry, but has he ever even looked at some of the higher profile games available on iOS Dead ...

Comment In: Study: Despite Android's Increasing Penetration, Developers Still Favor iOS [News - 12/13/2011 - 04:21]

With support for HTML5 really ...

With support for HTML5 really starting to gain momentum, I think Android, as a platform, is really going to have a hard time distinguishing itself, capability-wise. It seems that Flash support was always one of the biggest bullet-points for Android. And I, too, think that the lack of standardized hardware ...

Comment In: E3 Doubles Expo Pass Prices [News - 12/12/2011 - 08:40]

Just curious, but just how ...

Just curious, but just how many game developers do these people think are in the 1 Forget occupying it, let's just boycott it. PAX is cooler anyway...

Comment In: Epic's Fortnite Is An Artistic Departure From Gears of War [News - 12/11/2011 - 01:46]

Was thinking the exact same ...

Was thinking the exact same thing...

Comment In: GamePro's Journey Concludes: A Look Back [Feature - 12/06/2011 - 04:30]

I remember GamePro fondly, subscribing ...

I remember GamePro fondly, subscribing for a few years even in junior high, but by high school I think I had graduated to Game-Fan and EGM just out of a necessity for some maturity and less parody. However, I can honestly admit that it was an interview with John Tobias ...

Comment In: Tetris Enters The Subscription Age With New iOS Version [News - 12/01/2011 - 03:36]

Ummm.... No. ...

Ummm.... No.

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