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April 21, 2014
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Kale Menges's Blog

 

UI Artist/Designer at EA/Bioware Austin.

Titles worked on include:

Borderlands, Gearbox Software

Borderlands 2, Gearbox Software

Aliens: Colonial Marines, Gearbox Software

Pocket Legends, Spacetime Studios

Star Legends: The Blackstar Chronicles, Spacetime Studios

Dark Legends, Spacetime Studios

Arcane Legends, Spacetime Studios

Alumnus of the Guildhall at Southern Methodist University (2005-2007).

Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/

 

Member Blogs

Posted by Kale Menges on Sat, 21 Dec 2013 01:08:00 EST in Design, Art, Indie, Smartphone/Tablet, Mobile Games
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...



Kale Menges's Comments

Comment In: [Blog - 02/27/2014 - 03:49]

Looks really cool. Can 't ...

Looks really cool. Can 't wait to play it.

Comment In: [Blog - 02/02/2014 - 11:53]

I 've always thought the ...

I 've always thought the same thing about postmortems . You don 't do autopsies on living patients. Love your games. Keep up the good work.

Comment In: [News - 01/21/2014 - 02:44]

Heroic ...

Heroic

Comment In: [News - 01/20/2014 - 04:33]

I 'd keep the 3DS ...

I 'd keep the 3DS as is, euthanize the Wii U, and build a Nintendo tablet/phablet that would be a dedicated mobile gaming platform but also feature things like television connectivity. I think a Nintendo tablet was perhaps what people had first hoped for when they first saw the Wii ...

Comment In: [News - 01/15/2014 - 03:37]

Thank you for the bar ...

Thank you for the bar graph.

Comment In: [News - 01/14/2014 - 12:04]

AAA is a relatively arbitrary ...

AAA is a relatively arbitrary marketing term, one that will continue to be redefined as consumer preferences change. Eliminating the need for packaging and disc printing and shelf space will ultimately LOWER production costs and allow for increased risk in game designs, making way for greater market variety. I fail ...