UI Artist/Designer at EA/Bioware Austin.
Titles worked on include:
Borderlands, Gearbox Software
Borderlands 2, Gearbox Software
Aliens: Colonial Marines, Gearbox Software
Pocket Legends, Spacetime Studios
Star Legends: The Blackstar Chronicles, Spacetime Studios
Dark Legends, Spacetime Studios
Arcane Legends, Spacetime Studios
Alumnus of the Guildhall at Southern Methodist University (2005-2007).
Professional and personl art samples can be viewed at http://kale-menges.blogspot.com/
The Best Games of 2013, IMO. My lifestyle nowadays just doesn't allow for much console gaming the way it used to, but I've discovered the concentrated potency of iPad gaming can be more rewarding for me than the consoles have felt in quite some time...
[Blog - 02/27/2014 - 03:49]
[Blog - 02/02/2014 - 11:53]
I 've always thought the ...
I 've always thought the same thing about postmortems . You don 't do autopsies on living patients. Love your games. Keep up the good work.
[News - 01/21/2014 - 02:44]
[News - 01/20/2014 - 04:33]
I 'd keep the 3DS ...
I 'd keep the 3DS as is, euthanize the Wii U, and build a Nintendo tablet/phablet that would be a dedicated mobile gaming platform but also feature things like television connectivity. I think a Nintendo tablet was perhaps what people had first hoped for when they first saw the Wii ...
[News - 01/15/2014 - 03:37]
[News - 01/14/2014 - 12:04]
AAA is a relatively arbitrary ...
AAA is a relatively arbitrary marketing term, one that will continue to be redefined as consumer preferences change. Eliminating the need for packaging and disc printing and shelf space will ultimately LOWER production costs and allow for increased risk in game designs, making way for greater market variety. I fail ...