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Blogs

Kale Menges's Comments

Comment In: Inside the PlayStation 4 With Mark Cerny [Feature - 04/24/2013 - 04:00]

I feel rather optimistic about ...

I feel rather optimistic about the PS4 hardware, but ultimately it will come down to developers being able to deliver experiences that really distinguish the next gen from the current gen games.

Comment In: Ridiculous Fishing fights mobile game devaluation with a $3 pricetag [News - 03/18/2013 - 07:55]

Having grown up spending anywhere ...

Having grown up spending anywhere from 20 to even 90 for a single game, I find such joy in the quality of gaming experiences one can find in the App Store for 0.99 to 4.99 or even more on occasion I was a launch day adopter of the original Infinity ...

Comment In: A Miyamoto design pillar: Forget characters, focus on experiences [News - 03/12/2013 - 03:26]

I still think it 's ...

I still think it 's a bloody shame this man hasn 't been free, himself, to make games for the iOS/Android space...

Comment In: Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious [Blog - 01/31/2013 - 12:27]

Guess it 's already full ...

Guess it 's already full from the sounds of it on the RSVP...

Comment In: Looks Like 2020, Feels Like 1980 [Blog - 01/29/2013 - 11:15]

You 're not crazy. I ...

You 're not crazy. I think we 're definitely seeing some some symptoms of a crash. It scares me. As far as I 'm concerned, I don 't think there are ANY safe bets right now. There 's no such thing as too big to fail . The industry is ...

Comment In: It's official: Disney shuts down Epic Mickey studio Junction Point [News - 01/29/2013 - 11:46]

Business as usual in Austin, ...

Business as usual in Austin, as of late.

Comment In: The Walking Dead Is Not For Me [Blog - 01/09/2013 - 07:36]

Personally, I 'm just burned ...

Personally, I 'm just burned out on zombies, period. I feel they 've become a really bad clich , gimmick, and seemingly a creative crutch for developers in the last couple of years.

Comment In: The Color of Games [Blog - 01/03/2013 - 04:21]

Loved the art direction in ...

Loved the art direction in Mirror 's Edge although the game could 've lived without the sub-par motion graphic cut scenes . The game 's color theory was fully integrated into the game play but still belonged in the game world.

Comment In: The 50 games that defined 2012: Part 2 [News - 12/17/2012 - 01:52]

I 'm glad to see ...

I 'm glad to see FTL on the list. Its aesthetics could 've used a little more love, but the game play was spot on. Definitely one of the most well designed games of 2012.

Comment In: The 9 common mistakes every indie game studio should avoid [News - 11/21/2012 - 06:26]

Smart list. I think a ...

Smart list. I think a lot of these points remain applicable to successful game development at ANY budget or scope.

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