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Blogs

Kareem Merhej's Comments

Comment In: Origin continues to creep up on Steam with 30M registered users [News - 10/31/2012 - 11:20]

This article is bananas. Origin ...

This article is bananas. Origin is not catching up to Steam . It 's not quite apples and oranges, but it 's not far from that either. r n r nThe overwhelming majority of Origin accounts come from users forced to opt in when they purchase a given game ex: ...

Comment In: Resident Evil 6 tries - and fails - to please everyone [News - 10/02/2012 - 06:59]

Games are not children and ...

Games are not children and developers and fans are not their parents. At least for the most part, and especially in the case of Resident Evil. The direction of this series has long been guided by the chase for mainstream success, not the development of any systems, narrative, gameplay mechanics ...

Comment In: Psygnosis, we hardly knew ye [News - 08/23/2012 - 02:21]

Nice retrospective, but I don ...

Nice retrospective, but I don 't know why you depict racing games so negatively. And in any case, WipEout is nothing like a standard racing game. r n r nThe genius of that series wasn 't just the balance-perfect, ultra-fast gameplay, but that WipEout very subtly explored and developed an ...

Comment In: 'Why hasn't story in games advanced?' Amnesia's designer has some opinions! [News - 08/15/2012 - 09:29]

@A S: I know that ...

@A S: I know that 's not a true-to-fact statement. All skills are honed by practice and hard work: writing, playing music, basketball, programming, it all works the same way. What I 'm really trying to say is that when Coding is good, it functions. If I click the Homepage ...

Comment In: The Fundamental Pillars of a Combat System [Feature - 08/15/2012 - 04:55]

Very interesting article Sebastian, I ...

Very interesting article Sebastian, I hope you revisit this topic again soon.

Comment In: Avoiding 'false choices' and giving your players real trade-offs [News - 08/15/2012 - 04:30]

Tactical education has always lacked ...

Tactical education has always lacked in these games. I too wish they would try to impart some real knowledge to the player, like why he might want to flank vs draw out the enemy, and how to read terrain.

Comment In: Warren Spector: Let's make believable characters, not believable guns [News - 08/15/2012 - 04:15]

When he 's right, he ...

When he 's right, he 's right. r n r nAnd Spector 's always right.

Comment In: When it loses meaning: Interactivity. [Blog - 08/13/2012 - 03:48]

Interesting article Bernardo and follow ...

Interesting article Bernardo and follow up conversation below but I wonder if you two aren 't letting the complexity of the situation override the value of having the debate in the first place. r n r nAll games at their most basic are math puzzles. All of them. Second: all ...

Comment In: Video: Are some subjects too complex for video games? [News - 08/14/2012 - 03:42]

Margaret Robertson is lacking creativity. ...

Margaret Robertson is lacking creativity. She 's also lacking some skills and tools that could help her achieve her goal. r n r nNo subject is too complex for any medium, this is a basic truth and there 's never been a good argument against it.

Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]

Pu-lease. r n r nI ...

Pu-lease. r n r nI went to a knitting store with my girlfriend over the weekend and soon after walking in, a kind old lady who works there said to me: We have a boys corner over there, if you 'd like to sit while you wait There were chairs ...

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