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October 23, 2016
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Karin E Skoog's Blog


Karin is the CEO & Creative Director at Golden Moose Studios. On occasion, she freelances as a Localization Marketing Specialist for LAI Global Game Services.

Previously, she served as an AI Designer/Scripter intern at Avalanche Studios Stockholm, game producer, narrative designer, and game reviewer. She holds an MBA and diploma in game design. She has experience in Unreal Engine 4, Unity 5, homemade engines; C#, C++, and scripting languages.


LinkedIn: Profile

Twitter: @KarinESkoog 


She enjoys connecting with other developers, so feel free to reach out!


Member Blogs

Posted by Karin E Skoog on Tue, 31 Dec 2013 02:15:00 EST in Design, Indie
My list of the top 3+ games of 2013 (with a runner up included!), beginning with Starbreeze's Brothers and exploring my fascination with the innovative strides taken by indie developers.

Posted by Karin E Skoog on Sat, 16 Nov 2013 09:36:00 EST in Design, Console/PC
Instead of building games upon predestined outcomes, what if developers constructed puzzles to enable the creativity of players, so player insight could be applied to these puzzles, thereby expanding the overall understanding of the surrounding story?

Posted by Karin E Skoog on Sat, 09 Nov 2013 03:13:00 EST in Business/Marketing, Console/PC
With such enormous variations in Spanish across the Americas, just how are game translators able to account for linguistic differences, maintaining an immersive gameplay experience consistent throughout an entire region? Find out in this article!

Posted by Karin E Skoog on Wed, 23 Oct 2013 07:36:00 EDT in Business/Marketing
LAI explores the ways in which over-localization impacts games in the marketplace.

Posted by Karin E Skoog on Thu, 05 Sep 2013 03:17:00 EDT in Design, Console/PC, Indie
This article explores the African perspective of art and its use in relation to a specific segment of games currently being developed in emerging markets around the world - culturally-based games.

Posted by Karin E Skoog on Tue, 26 Feb 2013 09:55:00 EST in Business/Marketing, Social/Online, Smartphone/Tablet
While established studios now dedicate the time & resources necessary to solid translation, tools like Google Translate have given rise to a new sector of poorly translated games – games from indies looking for the “quick-fix" solution to global markets.

Karin E Skoog's Comments

Comment In: [Blog - 02/05/2015 - 01:26]

Good luck with the launch, ...

Good luck with the launch, Chris and Pontus

Comment In: [Blog - 11/09/2013 - 03:13]

Right, I was particularly surprised ...

Right, I was particularly surprised to learn about the many grammatical differences between French from France and French from Quebec The list of differences is immense. I would love to learn more about how the language changes throughout Africa, Martinique, and other parts of the world as well. It 's ...

Comment In: [Blog - 07/05/2013 - 11:28]

I 'm really looking forward ...

I 'm really looking forward to seeing more of these tutorials

Comment In: [News - 06/19/2013 - 03:04]

Interesting you bring up Bayonetta. ...

Interesting you bring up Bayonetta. That was one game I didn 't buy and didn 't do much research into, specifically because of the box art and screenshots. David Gaider summed up the reason around the 38 minute mark of his presentation, At some point, you need to consider whether ...

Comment In: [News - 05/22/2013 - 01:53]

@Jason I 'm in the ...

@Jason I 'm in the same boat as you. There are a number of PS3 exclusive games I 've been waiting to play. I was holding out to see whether the PS4 would be backwards compatible and decided that if it wasn 't, I 'd wait for the PS3 price ...

Comment In: [News - 04/26/2013 - 02:32]

Great presentation. As a player, ...

Great presentation. As a player, I 'm a fan of Riot 's reporting system because it gives the player a sense of empowerment, particularly as there are a vast number of categories from which the player can select, even providing commentary on the behavior. I appreciated the reporting system from ...