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Blogs

Karl E's Comments

Comment In: The Death of Free-To-Play [Blog - 06/27/2012 - 12:18]

Benjamin 's view of things ...

Benjamin 's view of things may well be correct. However, the sad fact is that no matter how correct it is, it won 't be used as the basis for actual business decision making. r n r nGame companies cannot base their business decisions on how certain developments will affect ...

Comment In: Opinion: Narrative turns creepy in Tomb Raider [News - 06/19/2012 - 12:05]

I have no serious opinion ...

I have no serious opinion about the rapey stuff or whatever people talk about above . r n r nBut the trailer is totally tone-deaf to anyone who actually remembers the original games. r nSo there is a definite smell of a fine IP being butchered. r n r nThis ...

Comment In: Money for Nothing: Improving Currency Systems [Blog - 06/08/2012 - 01:51]

It 's not economy/resource management ...

It 's not economy/resource management per se. Figuring out how to perform a certain task using a given resource budget is a fine game mechanic. r n r nYou 've already stated the reasons for not using money very well in your post. The sheer universality of money, which makes ...

Comment In: The Holy Grail of Digital Distribution [Blog - 06/07/2012 - 12:00]

The interesting question here is ...

The interesting question here is the extent to which this is a zero-sum game. Will any store that is perceived as being good for developers attract so many games that in the end, noone is better off anyway

Comment In: Opening up animation in games [Blog - 05/27/2012 - 08:14]

I agree that intentional is ...

I agree that intentional is a useful term here. It doesn 't have to be that abstract: consider the Kinect problem when your character encounters an obstacle that stops its motion while there is nothing stopping your body IRL so it just keeps moving, creating a discrepancy. In this case, ...

Comment In: What Game Devs Want From Next-Gen Consoles [Feature - 03/30/2012 - 04:26]

Good question. There are fewer ...

Good question. There are fewer of these limitations than you might think. For example, developers like to complain about the small amount of RAM in current consoles. But tens of millions of PC:s already have 4GB or more. So if this really is a problem, i.e. there are many new ...

Comment In: Mass Effect 3 Ending: Bioware? Those are My Shoes You're Wearing (Maybe Spoilers?) [Blog - 03/22/2012 - 11:49]

Hmmm... a lie or bad ...

Hmmm... a lie or bad writing, you say. r n r nHow about a badly written lie

Comment In: Opinion: Mass Effect 3's promise of ownership is one it couldn't keep [News - 03/21/2012 - 01:51]

ME2 and ME3 were great ...

ME2 and ME3 were great disappointments. I regret buying them. Phew, glad to get that off my chest. r n r nLevel design, combat, story, characters - it 's all strangely rigid, unimaginative and repetitive. r n r nIt 's all just covered in a layer of gloss and hype ...

Comment In: Layoffs hit id Software [News - 01/10/2012 - 04:29]

The three versions of Rage ...

The three versions of Rage has sold 2.21M according to VGchartz. This is probably less than bethesda expected. But it doesn't seem so bad that it's the main reason for the layoffs. What do I know.

Comment In: Opinion: Who Will Survive The Digital Tsunami? [News - 11/11/2011 - 04:25]

At this point we don't ...

At this point we don't really know whether the ability of FTP games to generate money is permanent or depending of the novelty of the whole thing. Perhaps the 5 of the customers who spend money will eventually come to their senses and switch to games that are fun without ...

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