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Katarina Gyllenback's Blog

 

I´m an artist, and a computer scientist specialized in narrative construction from a range of different media. Since my relation to science from when I studied Computer science is complicated, to say the least, due to an academic resistance to review the narrative beyond structures and templates, I share the posts from my site Narrative construction at Gamasutra with the hope to see the understanding of the narrative as a perceptual and cognitive process evolve. 
 

 

 

Member Blogs

Posted by Katarina Gyllenback on Thu, 20 Sep 2018 09:45:00 EDT in Design, Production
Follow the building a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.


Posted by Katarina Gyllenback on Fri, 14 Sep 2018 09:40:00 EDT in Design, Production
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.


Since the story and the gameplay are often seen as two separate elements within the game industry, this text treats from constructor's perspective the narrative as a cognitive process in the creation of meaning behind the scenes of the story-based games.


Posted by Katarina Gyllenback on Tue, 24 Apr 2018 10:39:00 EDT in Design, Production
The third and last part of "Don't show, involve" is about plotting and how the narrative can assist the stylish elements in the creation of a form that involves and evokes emotions. #narrative #cognition #emotions #meaning #mechanics #plotting


Posted by Katarina Gyllenback on Mon, 26 Mar 2018 10:47:00 EDT in Design, Production, Indie, Social/Online
Part 2 of the series "Don't show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen's "Journey" with the thought-based method "Narrative bridging".


Posted by Katarina Gyllenback on Tue, 27 Feb 2018 09:34:00 EST in Design, Production
The series "Don't show, involve" builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience. #narrative #gamedev #writers #premise #plotting



Katarina Gyllenback's Comments

Comment In: [Blog - 09/18/2018 - 10:11]

Thanks for a great post ...

Thanks for a great post

Comment In: [Blog - 09/14/2018 - 09:40]

Much appreciated Hsingai for the ...

Much appreciated Hsingai for the clarification.

Comment In: [Blog - 05/14/2018 - 10:47]

Hello, I know what you ...

Hello, I know what you mean and if you would like to travel beyond the monomyth dilemma you are most welcome to read the series Don t show, involve can be found at Gamasutra or https://katarinagyllenback.com/ Would be nice to have further conversations about the narrative as a cognitive process.

Comment In: [Blog - 03/26/2018 - 10:46]

Very interesting reading, especially from ...

Very interesting reading, especially from a narrative standpoint on cognition that goes beyond the pattern of a dramatic arc.

Comment In: [Blog - 02/27/2018 - 09:35]

Hi, I think it was ...

Hi, I think it was very interesting to see our respective posts coming up at the same time as they depict two different approaches to the design process of going from a thought towards a vision. As a reply, I would like to invite you to visit my post just ...

Comment In: [Blog - 02/27/2018 - 10:04]

Thanks for sharing your story. ...

Thanks for sharing your story. I wish you good luck