Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2014
arrowPress Releases
September 1, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kee-Won Hong's Blog

 

Hi, my name is Kee-Won Hong and I'm an independent game developer in the Chicago Area. I've been working as a developer for the past 9 years, including building mobile games at the Chicago based 'Toy Studio Games'. In 2013 I successfully completed a Kickstarter for 'Contract Work', the first title for my studio Iterative Games.

Contract Work is a cyberpunk 2d shooter with rpg elements, build entirely in HTML5. 

The demo and pre-release version of Contract Work is available now at http://www.games.iterativegames.com/ContractWork

 

 

Member Blogs

Posted by Kee-Won Hong on Tue, 19 Aug 2014 06:53:00 EDT in Business/Marketing, Console/PC, Indie
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever.


Posted by Kee-Won Hong on Thu, 19 Jun 2014 05:10:00 EDT in Business/Marketing, Production, Indie
Working from Simon Sineks famous 'Start With Why' Ted Talk, we examine the importance of finding your WHY and how it can inspire people to become your customers and fans, even in a crowded indie market.


Posted by Kee-Won Hong on Thu, 29 May 2014 08:47:00 EDT in Business/Marketing, Design, Programming, Production, Indie
The danger of survivor bias, the lone genius myth and the power of sharing your failures.


Posted by Kee-Won Hong on Fri, 18 Apr 2014 08:39:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.


Posted by Kee-Won Hong on Wed, 02 Apr 2014 06:50:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
It’s been about a year since my Contract Work Kickstarter succeeded and while things are good, they aren’t all I hoped. After Kickstarter, the game barely sold any copies and received awful reviews. Mistakes were definitely made – here’s my short list.



Kee-Won Hong's Comments

Comment In: [Blog - 08/18/2014 - 10:23]

Well done article, thanks for ...

Well done article, thanks for sharing

Comment In: [Blog - 07/15/2014 - 06:24]

Great, thanks much for the ...

Great, thanks much for the info

Comment In: [Blog - 07/16/2014 - 10:37]

Like the poster above, what ...

Like the poster above, what I 've been doing to fight imposter syndrome is attempting to be honest with EVERYTHING. Working to be honest until it hurts. And its been really great One, you no longer feel like you have to hide anything you 've already admitted you feel like ...

Comment In: [Blog - 07/12/2014 - 06:06]

Hi Kenneth - I recently ...

Hi Kenneth - I recently wrote an article on Gamasutra that provided some thoughts about how you can create a loyal and engaged fan base through inspiration - http://ubm.io/1tNXZZh I 'm no expert, but you might find some useful ideas there . r n r nI would also recommend some ...

Comment In: [Blog - 06/19/2014 - 05:10]

Scott - would be interested ...

Scott - would be interested in your take - let me know when it 's up, thank

Comment In: [Blog - 06/04/2014 - 10:02]

Daniel - thanks for sharing ...

Daniel - thanks for sharing Your insights are honest and helpful for other indies. Question - do you feel that you could replicate the success you had with 'and then it Rained ' with your next title And do you think that whatever you learned developing the title would let ...