Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Keith Burgun's Blog   Expert Blogs


I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game DesignI'm a writer for Gamasutra as well as my own blog at

Email me at


Expert Blogs

Posted by Keith Burgun on Fri, 17 Jun 2016 03:19:00 EDT in Art, Serious, Social/Online
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.

Posted by Keith Burgun on Tue, 24 May 2016 02:02:00 EDT in Design, Console/PC, Smartphone/Tablet
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.

Posted by Keith Burgun on Thu, 04 Feb 2016 02:14:00 EST in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Keith Burgun on Mon, 04 Jan 2016 01:31:00 EST in Design, Indie
The Clockwork Game form is a framework for understanding how to design elegant, evergreen strategy games. In this article, I explain why you should care.

Posted by Keith Burgun on Tue, 17 Nov 2015 01:12:00 EST in Design, Art, Serious, Indie, Social/Online
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.

Posted by Keith Burgun on Thu, 12 Nov 2015 12:20:00 EST in Design, Programming, Indie
Game design and programming are two totally different, wholly unrelated disciplines. But since computers are the best tool for executing game design, I think game designers really should learn to program, and I didn't always think so.

Keith Burgun's Comments

Comment In: [Blog - 06/17/2016 - 03:19]

Except for the whole he ...

Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...

Comment In: [Blog - 02/04/2016 - 02:14]

Yeah, agreed on both points, ...

Yeah, agreed on both points, Vasily. My choice would be to have minions all drop gold that function kinda like Thresh souls - they stay there for a few seconds and you pick 'em up by getting close enough.

Comment In: [News - 01/21/2016 - 04:13]

I went into more detail ...

I went into more detail on my reaction to this article on my podcast. r n r n

Comment In: [News - 12/07/2015 - 05:59]

I love the idea that ...

I love the idea that Bethesda is showing some social progressivism here, but it 's much more likely just due to something like, they didn 't get around to putting in a more robust restrictive romance system .

Comment In: [Blog - 11/17/2015 - 01:12]

I don 't think I ...

I don 't think I would lose intellectual ground for saying I hated those gifs / found them offensive, I just thought that the way I said that was a more effective way of getting that message across. I have no shame at all about saying my opinion clearly on ...

Comment In: [Blog - 11/12/2015 - 12:20]

I liked Udemy 's course: ...

I liked Udemy 's course: