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Keith Burgun's Blog   Expert Blogs


I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game DesignI'm a writer for Gamasutra as well as my own blog at

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Expert Blogs

Posted by Keith Burgun on Tue, 24 May 2016 02:02:00 EDT in Design, Console/PC, Smartphone/Tablet
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.

Posted by Keith Burgun on Thu, 04 Feb 2016 02:14:00 EST in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Keith Burgun on Mon, 04 Jan 2016 01:31:00 EST in Design, Indie
The Clockwork Game form is a framework for understanding how to design elegant, evergreen strategy games. In this article, I explain why you should care.

Posted by Keith Burgun on Tue, 17 Nov 2015 01:12:00 EST in Design, Art, Serious, Indie, Social/Online
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.

Posted by Keith Burgun on Thu, 12 Nov 2015 12:20:00 EST in Design, Programming, Indie
Game design and programming are two totally different, wholly unrelated disciplines. But since computers are the best tool for executing game design, I think game designers really should learn to program, and I didn't always think so.

Posted by Keith Burgun on Thu, 01 Oct 2015 01:22:00 EDT in Design, Console/PC, Indie
Asymmetric forces, as we see in games like Starcraft, Magic: The Gathering or Street Fighter, are a dominant design pattern in games. In this article, I explain some of the pitfalls of this pattern, and suggest some guidelines for avoiding them.

Keith Burgun's Comments

Comment In: [Blog - 02/04/2016 - 02:14]

Yeah, agreed on both points, ...

Yeah, agreed on both points, Vasily. My choice would be to have minions all drop gold that function kinda like Thresh souls - they stay there for a few seconds and you pick 'em up by getting close enough.

Comment In: [News - 01/21/2016 - 04:13]

I went into more detail ...

I went into more detail on my reaction to this article on my podcast. r n r n

Comment In: [News - 12/07/2015 - 05:59]

I love the idea that ...

I love the idea that Bethesda is showing some social progressivism here, but it 's much more likely just due to something like, they didn 't get around to putting in a more robust restrictive romance system .

Comment In: [Blog - 11/17/2015 - 01:12]

I don 't think I ...

I don 't think I would lose intellectual ground for saying I hated those gifs / found them offensive, I just thought that the way I said that was a more effective way of getting that message across. I have no shame at all about saying my opinion clearly on ...

Comment In: [Blog - 11/12/2015 - 12:20]

I liked Udemy 's course: ...

I liked Udemy 's course:

Comment In: [Blog - 11/10/2015 - 04:44]

Toys are very, very durable. ...

Toys are very, very durable. There 's very few things that can damage a toy. The only thing I can think of which can damage a toy is a goal.