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December 12, 2018
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Keith Burgun's Blog   Expert Blogs


I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game DesignI'm a writer for Gamasutra as well as my own blog at

Email me at [email protected]


Expert Blogs

Posted by Keith Burgun on Fri, 30 Nov 2018 10:00:00 EST in Design, Serious, Indie
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.

Posted by Keith Burgun on Thu, 25 Oct 2018 10:18:00 EDT in Design, Serious
What does it mean to "play videogames"? What do the games we play say about who we are?

Posted by Keith Burgun on Mon, 18 Dec 2017 09:49:00 EST in Design, Art, Console/PC, Serious
Behind every super logical sounding argument or theory, there is always some kind of emotional charge. This is especially true in media studies and criticism, I think.

Posted by Keith Burgun on Wed, 10 May 2017 09:14:00 EDT in Design
Strategy game designers should start thinking about alternatives to “score systems” for their games. In this article I talk about why we use score systems right now, what their weaknesses are, and how we can (as well as why we should) move beyond them.

Posted by Keith Burgun on Fri, 17 Jun 2016 03:19:00 EDT in Art, Serious, Social/Online
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.

Posted by Keith Burgun on Tue, 24 May 2016 02:02:00 EDT in Design, Console/PC, Smartphone/Tablet
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.

Keith Burgun's Comments

Comment In: [Blog - 10/25/2018 - 10:18]

Thank you for reading. I ...

Thank you for reading. I 'm glad you got something out of it :

Comment In: [Blog - 06/17/2016 - 03:19]

Except for the whole he ...

Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...

Comment In: [Blog - 02/04/2016 - 02:14]

That is much better, you ...

That is much better, you 're right. I still think Riot leads in this regard, however, what with their YouTube talk show and podcast and everything.

Comment In: [News - 01/21/2016 - 04:13]

I really wish this article ...

I really wish this article had actually addressed some of the criticisms of randomness in game design, rather than just kind of shrugging it off by saying well, people like randomness and it 's fun . r n r nIf the point of this article was, hey, you can make ...

Comment In: [News - 12/07/2015 - 05:59]

I love the idea that ...

I love the idea that Bethesda is showing some social progressivism here, but it 's much more likely just due to something like, they didn 't get around to putting in a more robust restrictive romance system .

Comment In: [Blog - 11/17/2015 - 01:12]

Wonderful comment. Thanks, Frank, and ...

Wonderful comment. Thanks, Frank, and of course I 'll continue to come.