Keith Burgun's Blog
I'm the lead game designer at Dinofarm Games. I designed 100 Rogues and I'm currently working on AURO. I'm also the author of Game Design Theory: A New Philosophy for Understanding Games. I'm a writer for Gamasutra, and I also have taught Game Design a number of schools, including the New York Film Academy and SUNY Purchase.
Email me at keithburgun - at - gmail.com.
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.
I've been looking at videogames in the wrong way for a long time. Videogames are fundamentally toys, even those that profess to be strategy games. In this article, I go into depth on the value of toys and how we're failing to capitalize on them.
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.
The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it.
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.
Keith Burgun's Comments
[Blog - 04/23/2015 - 06:17]
This post is kinda off-topic ...
This post is kinda off-topic from the article, so if you want to continue the conversation you can email me. But for now I 'll give one response here. r n r nMy forms are strictly concerned with questions of the nature of interactivity. It seems to me like you ...
[News - 04/10/2015 - 04:00]
Hey Tim, sorry for being ...
Hey Tim, sorry for being harsh before. I hadn 't come across your writing before but now I think I have a better understanding of your particular style of writing, and while it 's far from what I 'm looking for in game design analysis, there 's certainly a place ...
[News - 04/13/2015 - 10:52]
Great news. A big question ...
Great news. A big question though is, is there a legitimate way for developers of Unity games to get their work on the 3DS
[Blog - 04/06/2015 - 01:43]
To clarify, I 'm not ...
To clarify, I 'm not saying that games shouldn 't have goals. I 'm saying they should either commit to being games, or commit to being toys.
[News - 04/03/2015 - 03:32]
As a bit of a ...
As a bit of a side-note, you can get 80 days in the new Humble Mobile Bundle 11: https://www.humblebundle.com/mobile
[Blog - 04/03/2015 - 01:48]
I just wanted to comment ...
I just wanted to comment that MOBA is the worst name for genre ever in the history of videogames. I implore people to use the term DotA-like instead, because that 's what they are.