Keith Burgun's Blog
I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game Design. I'm a writer for Gamasutra as well as my own blog at keithburgun.net.
Email me at email@example.com.
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.
The Clockwork Game form is a framework for understanding how to design elegant, evergreen strategy games. In this article, I explain why you should care.
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.
Game design and programming are two totally different, wholly unrelated disciplines. But since computers are the best tool for executing game design, I think game designers really should learn to program, and I didn't always think so.
Keith Burgun's Comments
[Blog - 06/17/2016 - 03:19]
Except for the whole he ...
Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...
[Blog - 02/04/2016 - 02:14]
Yeah, agreed on both points, ...
Yeah, agreed on both points, Vasily. My choice would be to have minions all drop gold that function kinda like Thresh souls - they stay there for a few seconds and you pick 'em up by getting close enough.
[News - 01/21/2016 - 04:13]
I went into more detail ...
I went into more detail on my reaction to this article on my podcast. r n r nhttp://keithburgun.net/cgd-podcast-episode-15-tharsis-article-and-redefining-elegance/
[News - 12/07/2015 - 05:59]
I love the idea that ...
I love the idea that Bethesda is showing some social progressivism here, but it 's much more likely just due to something like, they didn 't get around to putting in a more robust restrictive romance system .
[Blog - 11/17/2015 - 01:12]
I don 't think I ...
I don 't think I would lose intellectual ground for saying I hated those gifs / found them offensive, I just thought that the way I said that was a more effective way of getting that message across. I have no shame at all about saying my opinion clearly on ...
[Blog - 11/12/2015 - 12:20]