Keith Burgun's Blog
I'm the lead game designer at Dinofarm Games. I designed 100 Rogues and I'm currently working on AURO. I'm also the author of Game Design Theory: A New Philosophy for Understanding Games. I'm a writer for Gamasutra, and I also have taught Game Design a number of schools, including the New York Film Academy and SUNY Purchase.
Email me at keithburgun - at - gmail.com.
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.
In Part two of this two-part article series on violence in games, I discuss the negative ramifications that violence has on mechanical game design.
I want to take my game design articles to the next level, and I'm seeing whether I could feasibly use Patreon to help me do it.
We need to reject the glorification of violence in video games and other media.
While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in games are largely wrong.
Keith Burgun's Comments
[Blog - 02/09/2015 - 02:28]
Ya. In terms of writing ...
Ya. In terms of writing though, I would be careful with ellipses. Generally if you 're considering using more than one per paragraph there 's a problem. Also, bonus points for breaking up the article into 2-3 larger sections with a heading.
[Blog - 01/20/2015 - 04:04]
I would say on that ...
I would say on that specific claim, they 're actually not right. Also I find the idea that two opposing ideas can both be equally correct to be extremely harmful to progress. On any point of disagreement, if you get specific enough with your claims, one side is always at ...
[Blog - 11/10/2014 - 02:16]
Bad games would indeed be ...
Bad games would indeed be better with a story. Or with art, or with frankly anything to distract from the bad game. In a good game - one that is actually engaging, difficult and interesting on its own mechanical merits, there is simply no ROOM for story, either in the ...
[News - 11/05/2014 - 06:10]
@Eric - Interesting you should ...
@Eric - Interesting you should ask, because: wait actually, this isn 't about feminism at all. Who brought up feminism or gamer gate If you 're suggesting that I 'm part of gamer gate because I 'm indicating what I see as bad journalism - nope. Just an individual out ...
[News - 11/03/2014 - 08:20]
Innovation is an unfortunate byproduct ...
Innovation is an unfortunate byproduct of problem-solving. r n r nAnyway, Tadhg is so, so wrong. He couldn 't be more wrong about his idea that these cave-paintings we 're making right now are going to be the models that stick around for hundreds of years. You really think people ...
[Blog - 10/30/2014 - 02:29]