Keith Fuller's Blog
My company: www.fullergameproduction.com
"I produce happier developers!"
My professional journal: http://www.fullergameproduction.com/journal-page/
I want to help you improve leadership development and employee engagement at your game studio!
Don't you wish you knew what your studio's leaders wish THEY knew?
Here are five questions I use to get a ballpark estimate of leadership quality at a company.
Because what we REALLY need is to make it harder to improve game studios.
A snark-free suggestion for dealing with spiraling AAA dev costs.
What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in?
What happens when you try to help game companies improve their leadership and production practices without charging a fee?
Keith Fuller's Comments
[News - 12/08/2014 - 04:00]
This is why it 's ...
This is why it 's a leadership issue: you 're both right. r nGuillaume is right in that there needs to be better communication up the chain to the publisher, and there needs to be a willingness on the publisher 's part to listen and even CHANGE PLANS in light ...
[Blog - 09/08/2014 - 10:10]
[Blog - 05/08/2014 - 03:45]
Excellent point. And man, I ...
Excellent point. And man, I don 't know if I, personally, will ever feel totally comfortable with these skills. I suspect I 'll always feel like I can use improvement in this area.
[Blog - 04/03/2014 - 04:26]
Thanks, Paul I 'm glad ...
Thanks, Paul I 'm glad you liked it. r n r nBeing a leadership consultant, I 'm clearly biased to agree with your assessment...deficient leadership is the widespread radon leak of the games industry.
[News - 11/27/2013 - 10:46]
[Blog - 08/13/2013 - 12:00]
An exercise I frequently have ...
An exercise I frequently have people run through when I teach Agile practices is yours for the taking: r n r nHave the class break itself into groups -- I usually aim for 4-5 people each. The goal is to create a product backlog for a timer app on a ...