Keith Fuller's Blog
My company: www.fullergameproduction.com
"I produce happier developers!"
My professional journal: http://www.fullergameproduction.com/journal-page/
I want to help you improve leadership development and employee engagement at your game studio!
Don't you wish you knew what your studio's leaders wish THEY knew?
Here are five questions I use to get a ballpark estimate of leadership quality at a company.
Because what we REALLY need is to make it harder to improve game studios.
A snark-free suggestion for dealing with spiraling AAA dev costs.
What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in?
What happens when you try to help game companies improve their leadership and production practices without charging a fee?
Keith Fuller's Comments
[Blog - 09/08/2014 - 10:10]
[Blog - 05/08/2014 - 03:45]
Excellent point. And man, I ...
Excellent point. And man, I don 't know if I, personally, will ever feel totally comfortable with these skills. I suspect I 'll always feel like I can use improvement in this area.
[Blog - 04/03/2014 - 04:26]
Thanks, Paul I 'm glad ...
Thanks, Paul I 'm glad you liked it. r n r nBeing a leadership consultant, I 'm clearly biased to agree with your assessment...deficient leadership is the widespread radon leak of the games industry.
[News - 11/27/2013 - 10:46]
[Blog - 08/13/2013 - 12:00]
An exercise I frequently have ...
An exercise I frequently have people run through when I teach Agile practices is yours for the taking: r n r nHave the class break itself into groups -- I usually aim for 4-5 people each. The goal is to create a product backlog for a timer app on a ...
[Blog - 08/05/2013 - 11:32]
@Jacek I posted a reply ...
@Jacek I posted a reply about 18 hours ago but for some odd reason it never surfaced. I 'll try again... r n r nYou 're right to disdain cookie cutter solutions. Without situational details, though, it 's hard to give meaningful, specific suggestions. Nonetheless, here are some starting points: ...