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Production Survey -- Please Participate! |
| Posted by Keith Fuller on Sun, 20 Feb 2011 11:13:00 EST in
Business/Marketing,
Production
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| I'm conducting a survey regarding production practices at game studios. Roles of all types from studios of all sizes -- you're invited. And you can enter your studio to win a FREE production analysis from Fuller Game Production. |
| Read More... | 0 Comments |
Valuable Employee Reviews. Leadership, This One's For You  |
| Posted by Keith Fuller on Fri, 18 Feb 2011 06:49:00 EST in
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| You can read it as Valuable (Employee Reviews) or (Valuable Employee) Reviews. Either way, you need them. |
| Read More... | 5 Comments |
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1 Distributed Development Insight from 3 Kanban Principles |
| Posted by Keith Fuller on Thu, 03 Feb 2011 06:20:00 EST in
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| After attending a webinar on Kanban I put three principles together and came up with one insight on the perpetual difficulty of mixed time zones in distributed development. |
| Read More... | 1 Comments |
60 Straight Days of Crunch? Really? Please Explain.  |
| Posted by Keith Fuller on Fri, 14 Jan 2011 10:31:00 EST in
Production
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| We're told in today's news that the creators of an upcoming AAA title are crunching seven days a week and have been for months. We're also told that the studio in question places a high value on its employees' quality of life. I'd like an explanation. |
| Read More... | 56 Comments |
5 Agile Lessons Worth Learning  |
| Posted by Keith Fuller on Fri, 17 Dec 2010 10:14:00 EST in
Production
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| Which Lessons Learned from software companies' Agile development efforts are applicable to game production? Possibly all of them. Here are five. |
| Read More... | 8 Comments |
How To Create An Award-Winning Game Company  |
| Posted by Keith Fuller on Tue, 16 Nov 2010 07:15:00 EST in
Production
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| These are my thoughts from the recent IGDA Leadership Forum, specifically the talk given by Marc Merrill, president and cofounder of Riot Games. If you want to know the right way to start a game company, listen to this guy. |
| Read More... | 6 Comments |