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Blogs

Keith Fuller's Comments

Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]

Katy, you raised some valid ...

Katy, you raised some valid points and I hope I addressed them in my general response but I 'd like to make sure. Would it be possible to connect via email

Comment In: Managing Risk in Video Game Development [Feature - 05/03/2013 - 04:00]

Thanks for the in-depth article, ...

Thanks for the in-depth article, Paul The examples of quantity and quality of assumptions are excellent. As you described each step in detail one of my first thoughts was, And this would explain why the highest salary on the project is the bizdev guy.

Comment In: Wargaming's surprise acquisition: F.E.A.R. 3's dev Day 1 for $20M [News - 01/29/2013 - 09:28]

Congratulations to Mr. Thorley and ...

Congratulations to Mr. Thorley and crew. Good move, Wargaming...there are some talented folks in your new studio.

Comment In: PC is not dead and mobile is shit (with Charts!) [Blog - 01/22/2013 - 01:10]

Thank you for sharing this, ...

Thank you for sharing this, Jake I 'm also glad to see experienced devs such as Mr. Boyd weigh in.

Comment In: Best Tips for Building a Freelance Career [Feature - 08/23/2012 - 04:55]

While this article talks about ...

While this article talks about the stereotypical flaky contractor, as a consultant I 've found it to be equally problematic getting potential clients to return communication. Many 's the time I 've had someone come to me with Can you help me, I need this, I need it now, the ...

Comment In: What I've Learned About Management [Blog - 07/13/2012 - 03:42]

It 's always great to ...

It 's always great to hear from you, Mark Thanks for contributing to improvement in the leadership space.

Comment In: Call of Duty Online comes to China via Activision, Tencent agreement [News - 07/03/2012 - 08:30]

Congratulations to the hardworking engineers ...

Congratulations to the hardworking engineers at Raven Software It 's good to see all of those lengthy trips away from home and family paying off.

Comment In: How to Better Motivate Game Developers [Blog - 01/13/2012 - 10:20]

Michael, You raise some good ...

Michael, You raise some good points. Regarding this: Surely you're not suggesting that a loss of intrinsic motivation results in a loss of performance regardless of gains in extrinsic motivation I'm not necessarily stating that, but I believe some of the follow-up research is. In subsequent studies it was found ...

Comment In: Top-Grossing iOS Games: Backflip's DragonVale Leads Cross-Platform Charts [News - 09/21/2011 - 04:27]

Nice work, Backflip ...

Nice work, Backflip

Comment In: Postmortem: Vector Unit's Riptide GP [Feature - 09/08/2011 - 04:50]

This is a very informative ...

This is a very informative article. Thank you for taking the time to describe a console developer's first foray into mobile production. I especially appreciate your transparency in discussing funding and marketing issues. Congratulations on shipping Riptide GP

[More Keith Fuller Comments]   

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