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June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
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Blogs

Keith Fuller's Comments

Comment In: Call of Duty Online comes to China via Activision, Tencent agreement [News - 07/03/2012 - 08:30]

Congratulations to the hardworking engineers ...

Congratulations to the hardworking engineers at Raven Software It 's good to see all of those lengthy trips away from home and family paying off.

Comment In: How to Better Motivate Game Developers [Blog - 01/13/2012 - 10:20]

Michael, You raise some good ...

Michael, You raise some good points. Regarding this: Surely you're not suggesting that a loss of intrinsic motivation results in a loss of performance regardless of gains in extrinsic motivation I'm not necessarily stating that, but I believe some of the follow-up research is. In subsequent studies it was found ...

Comment In: Top-Grossing iOS Games: Backflip's DragonVale Leads Cross-Platform Charts [News - 09/21/2011 - 04:27]

Nice work, Backflip ...

Nice work, Backflip

Comment In: Postmortem: Vector Unit's Riptide GP [Feature - 09/08/2011 - 04:50]

This is a very informative ...

This is a very informative article. Thank you for taking the time to describe a console developer's first foray into mobile production. I especially appreciate your transparency in discussing funding and marketing issues. Congratulations on shipping Riptide GP

Comment In: Opinion: Value Of CSM Certification In Game Development [News - 08/09/2011 - 04:34]

The metrics were admittedly pretty ...

The metrics were admittedly pretty rough. I took every task assigned to team members over a set length of time and compared the Waterfall completion rate and the Scrum completion rate. After X weeks of Waterfall, the team had completed less than 10 of what the project leaders had agreed ...

Comment In: Konami Hosting Childhood Obesity Summit, DDR Tournament In West Virginia [News - 07/15/2011 - 01:01]

I was raised in Charleston. ...

I was raised in Charleston. This is great to see. Given what I know about the local culture, I'm not optimistic about the lasting lifestyle impact of a single event, but just having this tournament and summit is fantastic. Thank you, Konami.

Comment In: Why Producers Matter (Statistically) More than Designers [Blog - 07/06/2011 - 08:50]

Jeffrey, To clarify my stance ...

Jeffrey, To clarify my stance with a little background, I'm now an independent production consultant. After 12 years in AAA dev, most recently as a producer, I left studio life to start a business based on improving project management for any and all studios. In my own experience as a ...

Comment In: The Realities of Michigan's Game Tax Breaks [Feature - 06/29/2011 - 04:50]

The Wisconsin state government tried ...

The Wisconsin state government tried something similar for a few years with a Film Tax Credit that could have potentially been expanded to cover game development. However, after Public Enemy Johnny Depp filmed here for three months and the numbers were run, the state didn't actually make any money. The ...

Comment In: Postmortem: Radiangames' Monthly Xbox Live Indie Games Series [Feature - 06/15/2011 - 04:35]

Impressive volley of games, Luke. ...

Impressive volley of games, Luke. Thanks for the in-depth article, too.

Comment In: IGDA Outlines 'Significant Concerns' Over Amazon Appstore Terms [News - 04/14/2011 - 09:14]

Thank you, IGDA Board, for ...

Thank you, IGDA Board, for looking into these matters and speaking up on behalf of developers. And thank you, Gamasutra, for bringing the IGDA's concerns to the forefront.

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