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Blogs

Kenneth Poirier's Blog

Lead Programmer and Project Director at Legendary Power Games

Specialty: Artificial Intelligence

Member Blogs

Why Abuse of IP Rights is Killing the Industry
Posted by Kenneth Poirier on Thu, 06 Jun 2013 07:46:00 EDT in Console/PC, Business/Marketing
An examination of the chilling effect IP is having on the video game industry.
Read More... | 0 Comments

The AI Manifesto
Posted by Kenneth Poirier on Wed, 22 May 2013 12:27:00 EDT in Programming, Indie
Understanding the need for good Artificial Intelligence
Read More... | 0 Comments

   

Kenneth Poirier's Comments

Comment In: Microsoft: Xbox One users must have broadband, check in online [News - 06/06/2013 - 06:53]

Exactly Jannis. The 360 I ...

Exactly Jannis. The 360 I have does everything I want a console to do and that is play games. What I am wondering is if Microsoft is going to try to kill the 360 to get people to switch to the Xbone. That is really the only way I could ...

Comment In: 'No one's complaining about not being able to trade iOS games.' [News - 06/06/2013 - 12:30]

iOS games general are low ...

iOS games general are low quality and only a 1. A used iOS market doesn 't make sense. If the plan is to phase out physical distribution, then do it already. Drop the price on AAA titles down to 30 on release and release them digitally only. r n r ...

Comment In: Contract QA: A dead end or a foot-in-the-door? [News - 06/04/2013 - 03:17]

I was a QA contractor ...

I was a QA contractor for 2 years. It gave me the opportunity to get into the games business. I learned a lot and made some really good friends there. Is it the worst job in the video game business yup, but it is far from the worst job in ...

Comment In: I built my career on a QA job - a response to Nathan (RC) Peters [Blog - 06/03/2013 - 02:43]

Yeah, seriously. I QA 'd ...

Yeah, seriously. I QA 'd at VMC as a contractor for 2 years. It 's the worst job you could possible get in the VG Biz. Minimum wage, erratic hours, and treated like cattle. And you know what It 's is still better then most non VG jobs you can ...

Comment In: Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing [Blog - 05/31/2013 - 12:15]

It looks like a lot ...

It looks like a lot of fun, but I wonder about the cooldown time you need when playing rhythm games. I look forward tot he finished product

Comment In: Why Aren’t There Games About [Blank]? [Blog - 05/30/2013 - 09:10]

Additionally I would like to ...

Additionally I would like to add that one company that was really striving towards this goal is Purple Moon Games. They were founded by developmental psychologist and I do believe they had a rather sizable research grant to study how young girls think and play. They spent 40 million dollars ...

[More Kenneth Poirier Comments]   

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