Owner Evil27Games Limited (social mobile games) – investigating the potential for modding/user-generated content in mobile gaming
Sole proprietor at SpiderShed Media - games/digital media consultancy (bizdev, design, production, access to finance etc)
Head of Studio at Leamington-based DNA Interactive Games (social mobile games, makers of Dizzy remake for Codemasters/Blitz), Naked Gun ICUP and Warheads Battle on iOS/Android.
Founder, SoshiGames (social games) – makers of Music Festivals Game on Facebook (est 2010)
Founder, PIXELearning – one of the world’s first ‘serious games’ studios (est 2002)
…strange fixation with the number ‘27’
Twitter: @kevcorti & @evil27games
EVIL27 Games are investigating the market potential for mobile phone/tablet games & games technologies that allow players to create their user-generated content or 'mods' through social networks.
OMGPOP's 'Draw Something' might not be a candidate for a BAFTA games award but it demonstrated how the effective application of asynchronous game-play can deliver stunning commercial success. Are turn-based asynch games where mobile devs should focus?
[Feature - 12/07/2012 - 04:00]
To take the discussion off ...
To take the discussion off piste a tad away from F2P at least , there are two other factors to Supercell 's success that I believe deserve respect namely: r n r n 1 Their games are super-slick beautiful art assets, well-crafted UI, excellent technical performance - which is pretty ...
[Blog - 11/23/2012 - 11:00]
@Mark - I totally agree ...
@Mark - I totally agree with you that synch multi-players in general are, by their nature, strong sources of user acquisition. Where I was coming from - and still believe - is that if you 'you ' being a commercial entity are seeking significant organic e.g. free user growth, then ...