GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Game Designer
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Treyarch / Activision
Senior Environment Artist
 
Social Point
Senior Game Developer
spacer
Blogs

Kevin Fishburne's Comments

Comment In: A 15-year-old critique of the game industry that's still relevant today [News - 06/05/2013 - 05:11]

Couldn 't agree more if ...

Couldn 't agree more if I had written it myself. One of the main differences between then and now though is the scale of investment in creating a game a AAA game, anyway . More money means fewer risks will be taken. They have shareholders to please and such. r ...

Comment In: Video: The damsel in distress's modern, gruesome update [News - 05/30/2013 - 03:43]

@Dan Eisenhower r n r ...

@Dan Eisenhower r n r n Well right, and they 're killed by male avatars. If you can establish a pattern of matriarchal murder of men in video games be my guest. r n r nI guess computer gaming fantasy land would be better balanced if there were an equal ...

Comment In: Nintendo cracks down on fan-made videos [News - 05/16/2013 - 03:48]

@Christian Keichel r n r ...

@Christian Keichel r n r nWell damn, man, I stand corrected. I hadn 't checked the numbers obviously, but strangely all the 3DS articles I 've read are about it struggling, poor sales, etc., so I developed the impression that it had failed. Either I missed the positive articles or ...

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

I think this is an ...

I think this is an example of the various disciplines/facets of game development advancing at uneven rates. As Bryce points out, an S NES-era 2D idle animation is fine but a photorealistic modern one just looks weird. r n r nOne reason I can think of for this is that ...

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Just glad to hear that ...

Just glad to hear that Game Arts is still kicking in one form or another. Silpheed, Sorcerian, Thexder, all that jazz.

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

Examine the gameplay feedback loop ...

Examine the gameplay feedback loop suggested by this video clip with respect to sound effects: http://youtu.be/XGG7Qt pEBY

Comment In: The Agony of Rereading a Younger Self [Blog - 05/01/2013 - 08:26]

Don 't tell your girl ...

Don 't tell your girl that she 'll get jealous. Project reigns supreme j/k I love Gamasutra... Only place I feel I could get a reasonable and fair response. Blissfully friendly most of the time.

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

Having an aversion to what ...

Having an aversion to what you 're portraying could make the resulting images more powerful. It could be an asset and you could still feel good about indirectly conveying your pacifism. Not saying it is, just that it could be for any of us with strong beliefs.

Comment In: Elegance & Engagement [Blog - 04/03/2013 - 01:59]

Padded playground to prevent players ...

Padded playground to prevent players from pushing the perimeter. Players piss on that pretentious prattle. r n r nBut seriously, that 's a good idea. The game doesn 't stop you from venturing out, it just punishes you for it using familiar mechanics. I like it. Elegant and smooth, like ...

Comment In: Black Annex: A QBasic game for the 21st century [News - 04/15/2013 - 02:34]

I used Fastgraph, which was ...

I used Fastgraph, which was a graphics library programmed in Pascal for QuickBASIC 4.5. It let you do a lot of bit-blitting type stuff, image loading and playing wav files. Really took things up a notch for QB games. I remember I could do full screen scrolling at 320x200@8bpp at ...

[More Kevin Fishburne Comments]   

UBM Tech