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Kevin Gallant's Comments

Comment In: CGC 2011: Unity's Helgason Tells Devs To Set 'Big Goals' [News - 05/19/2011 - 03:13]

mobile is a huge market ...

mobile is a huge market and assets with behaviours will help game devopers integrate new physics and AI that rock. Devices that will support embedded systems will help launch tools to help people sell new systems. unity and an intelligent distn system could allow everyone to build games.

Comment In: Microsoft Research Details Faster Method For Identifying Player Bodies On Kinect [News - 03/28/2011 - 05:13]

I was just watching a ...

I was just watching a research group from Ryerson demonstrate their robotic pneumatic arm. It is just a matter of time that a Kinect device will be placed on the end if an electronic arm. The future will be a Kinect that will recognize a person and help with applications ...

Comment In: GDC 2011: What Intuition-Led And Metric-Led Game Design Can Learn From One Another [News - 03/01/2011 - 09:11]

Metrics can predict risk assessment ...

Metrics can predict risk assessment and risk management for social design. You have to quantity some measures to statistically analyze the needs of the social gamer.

Comment In: Analysis: Narrative Exoskeletons & Game Dev Story [News - 11/17/2010 - 03:20]

This is the key ingredients ...

This is the key ingredients for any instructor. Stroytelling is the creative process which is game design

Comment In: Interview: Roblox, The Little-Known, User-Generated LEGO Competitor [News - 10/18/2010 - 06:25]

My kids play this 10 ...

My kids play this 10 and 12 year olds. They now have skype Roblox friends in TO, Finland and Vancouver. Games like these are light and non-violent. They are scripting Jet packs and building GUIs. We just got the Kinect system. What's next

Comment In: Unity Leaps To 250,000 Licensees [News - 11/01/2010 - 01:32]

The best game product I ...

The best game product I have seen in years other than UDK of course

Comment In: Level Design Lesson 15: Purpose [Blog - 09/29/2010 - 11:36]

I really like the comments ...

I really like the comments on prioritization of the maps. Our game students are actually building medieval themes thie term with both Unity3D 3.0 and UDK. We are looking at rope bridges and the physical properties, collision etc. A triggered draw bridge is easy in UDK but a rope bridge ...

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