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Blogs

Kevin Hassall's Blog

Kevin Hassall has worked in games and digital media production and management since the late '90s, in various roles from project manager and producer to head of development and publishing director.

He now works with Illyriad Games, in a role that has been variously described as producer, ops director, and "well, it isn't code, so talk to Kevin about it...."

Member Blogs

Designing Tournaments for a Massively Multiplayer Strategy Game
Posted by Kevin Hassall on Wed, 05 Jun 2013 07:07:00 EDT in Design, Social/Online
Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad.
Read More... | 0 Comments

   

Kevin Hassall's Comments

Comment In: Effectiveness and Tripwires for new leaders [Blog - 05/30/2013 - 02:39]

Interesting piece - I love ...

Interesting piece - I love the farm labourers story. r n r nOne thing to pick up on, tho: r n r n mission statement, this should come from the values, skillsets and beliefs of everyone in the team r n unless you have a publisher, then it might come ...

Comment In: Xbox One's self-publishing problem is bigger than it sounds [News - 05/29/2013 - 09:48]

To be devil 's advocate... ...

To be devil 's advocate... is it really a problem, as the article 's title suggests r n r nAAA A games are huge, stunning, technically impressive, massively expensive, marketing-driven productions. Just like blockbuster movies. r n r nAnd MS wants the XB to be the gaming equivalent of a ...

Comment In: The China Angle: Training, Recruitment, Retention [News - 07/02/2009 - 05:03]

Does handling work-for-hire projects and ...

Does handling work-for-hire projects and original work create a conflict of interests It certainly can do. Just like handling multiple WFH projects can do. I don't see why this is even a question. Once upon a time, a publisher would sign a project with a developer, and the developer would ...

   

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