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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
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Blogs

Kevin Wei's Comments

Comment In: EA Sports' Moore: Disc-Based Platform Is 'Burning' [News - 10/19/2009 - 05:59]

This does not change piracy. ...

This does not change piracy.

Comment In: Ideal staff - Extrovert Or Introvert? [Blog - 10/13/2009 - 03:14]

The question is, if a ...

The question is, if a lot of the employees at the studio love to talk about football, would you rather hire the guy who also loves football and can shoot the shit with others about it, or would you rather hire the guy who doesn't care and rather just do ...

Comment In: GDC China: Mechner Charts Prince Of Persia's Creative Evolution [News - 10/11/2009 - 07:45]

I think I can answer ...

I think I can answer this myself, actually... Jordan Mechner Prince of Persia. When you think of the franchise, you think of this one man. It took him many years to build, but the well-earned success was probably worth it for him.

Comment In: Opinion: If You're Not Having Fun, Play Something Else [News - 10/08/2009 - 05:34]

Ouch. Really deflating my confidence ...

Ouch. Really deflating my confidence here... I know I suck at games, but I still consider myself a gamer. I play all these hardcore games because there's always one specific element that draws me, specifically the world. Sometimes, I see all the difficult gameplay as fluff that gets in the ...

Comment In: Analysis: Video Games -- Don't Be So Difficult [News - 10/02/2009 - 01:18]

Wow, thank you for this. ...

Wow, thank you for this. This was EXACTLY how I felt about Prince of Persia: Sands of Time. I enjoyed the fairytale atmosphere for the first half of the game, but after running through another insanely punishing level for the 30th time I started to hate it. The animations, the ...

Comment In: What is Episodic Gaming? [Blog - 09/28/2009 - 03:32]

Ask for free money. Or ...

Ask for free money. Or win the lottery. Steal. Then strike out on your own. That is the only way.

Comment In: Interactive Storytelling and Non-Digital Games [Blog - 09/25/2009 - 04:00]

Graphical MMO's can learn a ...

Graphical MMO's can learn a lot from MUD's, especially the roleplay enforced ones. They have dedicated staff that create dynamic story events. Take these: http://www.mudconnect.com/cgi-bin/adv search.cgi key mode PHRASE base NONE String . options RP3 Add graphics. And you got the answer.

Comment In: Gimme Five: The Branching Path of Future Games [Blog - 09/17/2009 - 09:27]

Good job thinking this through ...

Good job thinking this through and trying to formalize things. There are always going to be gray areas that are harder to define, but at least we're getting close.

Comment In: No One Ever Runs! [Blog - 09/16/2009 - 01:49]

Sounds good. But I would ...

Sounds good. But I would ask, is this reasonable production limitations, cost-benefit or easy to code

Comment In: Replayability Defined By Player Type [Blog - 09/05/2009 - 02:29]

I agree with Bart. There ...

I agree with Bart. There are games like Animal Crossing or even Fallout 3 that you'd hop into time and time again just to live in the world and do random shit.

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