Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kevin Wong's Blog


Kevin Wong is a militant fun enthusiast.

He has organized events for MEGA, USC’s premiere games community, participated in three Global Game Jams, competed in the 2014 Dare to be Digital International Gamemaking Competiton, and SA’s game studies classes at USC. His writing has appeared on Gamasutra, GameCareerGuide, and The Artifice. 

Interviews and Such


Member Blogs

Posted by Kevin Wong on Mon, 05 Sep 2016 02:53:00 EDT in Business/Marketing, Indie
Kevin Wong delivered a short address to new students of game design at USC. The ideas here are specific to LA, but might be useful to consider for other rookie developers starting off.

Posted by Kevin Wong on Tue, 19 Jan 2016 01:02:00 EST in Design, Production, Indie
Chambara Team Lead Kevin Wong comments on the game's recent nomination for "Best Student Game" at this year's Independent Games Festival

Posted by Kevin Wong on Wed, 20 May 2015 02:13:00 EDT in Design, Console/PC
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.

Posted by Kevin Wong on Mon, 01 Dec 2014 01:17:00 EST in Design, Console/PC
Kevin Wong meditates on Pokemon Ruby and why it was such an important, influential game of his childhood.

Posted by Kevin Wong on Mon, 10 Nov 2014 02:16:00 EST in Design, Indie
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.

Posted by Kevin Wong on Fri, 03 Oct 2014 01:31:00 EDT in Design, Indie
As Indiecade 2014 draws near, Kevin Wong discusses last year's Indiecade and his memories from it.

Kevin Wong's Comments

Comment In: [News - 02/25/2013 - 05:15]

that said, there should be ...

that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.