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Kevin Wong's Blog

 

Kevin Wong is a freshman in the USC Interactive Media Division who loves games and their many facets.

He has led an independent game development team for two years in high school, participated in two Global Game Jams, competed on TV game shows, and wrote successful petitions to Congress during the 2010 Brown v. EMA Supreme Court Case. In his free time, he enjoys photography, writing, and drinking tea. He is currently working as a narrative designer on the Reality Ends Here ARG.

 

Member Blogs

Posted by Kevin Wong on Tue, 15 Jul 2014 09:06:00 EDT in Design, Indie
In this blog post, Kevin Wong discusses some thematic concerns his team had over their Dare to be Digital 2014 game.


Posted by Kevin Wong on Thu, 03 Jul 2014 12:27:00 EDT in Design, Production, Console/PC, Indie
Kevin Wong is developing a game as part of the Dare to be Digital international gamemaking competition in Scotland. Here's the latest stories from that.


Posted by Kevin Wong on Tue, 10 Jun 2014 12:27:00 EDT in Design, Art, Indie
Kevin Wong goes into detail about his short-form/metaphorical personal game "The Pilgrim", discussing its intended meaning and what derailed that.


Posted by Kevin Wong on Fri, 16 May 2014 01:33:00 EDT in Design, Console/PC, Indie
In this blog post, Kevin Wong takes a deep look at some common underlying loops and mechanics in mainstream stealth games.


Posted by Kevin Wong on Thu, 09 Jan 2014 09:06:00 EST in Design, Console/PC, Indie
USC game designer Kevin Wong has nine reasons why every aspiring game developer should participate in the Global Game Jam.


Posted by Kevin Wong on Mon, 16 Dec 2013 02:17:00 EST in Design, Indie
In this postmortem, puzzle designer and game runner Kevin Wong reflects on the successes and problems encountered by the award-winning Reality Ends Here ARG at the USC School of Cinematic Arts



Kevin Wong's Comments

Comment In: [News - 02/25/2013 - 05:15]

that said, there should be ...

that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.