Kevin Wong is a freshman in the USC Interactive Media Division who loves games and their many facets.
He has led an independent game development team for two years in high school, participated in two Global Game Jams, competed on TV game shows, and wrote successful petitions to Congress during the 2010 Brown v. EMA Supreme Court Case. In his free time, he enjoys photography, writing, and drinking tea. He is currently working as a narrative designer on the Reality Ends Here ARG.
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
Kevin Wong meditates on Pokemon Ruby and why it was such an important, influential game of his childhood.
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.
As Indiecade 2014 draws near, Kevin Wong discusses last year's Indiecade and his memories from it.
Kevin Wong discusses the development process of Team Ok's BAFTA-nominated Dare to be Digital stealth-game.
In this blog post, Kevin Wong discusses some thematic concerns his team had over their Dare to be Digital 2014 game.
[News - 02/25/2013 - 05:15]
that said, there should be ...
that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.