Kevin Wong is a freshman in the USC Interactive Media Division who loves games and their many facets.
He has led an independent game development team for two years in high school, participated in two Global Game Jams, competed on TV game shows, and wrote successful petitions to Congress during the 2010 Brown v. EMA Supreme Court Case. In his free time, he enjoys photography, writing, and drinking tea. He is currently working as a narrative designer on the Reality Ends Here ARG.
USC game designer Kevin Wong has nine reasons why every aspiring game developer should participate in the Global Game Jam.
In this postmortem, puzzle designer and game runner Kevin Wong reflects on the successes and problems encountered by the award-winning Reality Ends Here ARG at the USC School of Cinematic Arts
In this post, Kevin Wong discusses three postmodern games featuring self-reflexivity and metacommentary
Kevin Wong reflects on the experience of IndieCade and the myriad reasons to celebrate games this particular year.
Kevin Wong shares his thoughts on the drama surrounding Phil Fish's story and why we love underdog stories.
In this post, Kevin Wong discusses problems faced by licensed games and the ludonarrative dissonance associated with adapted works.
[News - 02/25/2013 - 05:15]
that said, there should be ...
that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.