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Kevin Wong's Blog


Kevin Wong is a militant fun enthusiast.

He has organized events for MEGA, USC’s premiere games community, participated in three Global Game Jams, competed in the 2014 Dare to be Digital International Gamemaking Competiton, and SA’s game studies classes at USC. His writing has appeared on Gamasutra, GameCareerGuide, and The Artifice. 

Interviews and Such


Member Blogs

Posted by Kevin Wong on Wed, 20 May 2015 02:13:00 EDT in Design, Console/PC
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.

Posted by Kevin Wong on Mon, 01 Dec 2014 01:17:00 EST in Design, Console/PC
Kevin Wong meditates on Pokemon Ruby and why it was such an important, influential game of his childhood.

Posted by Kevin Wong on Mon, 10 Nov 2014 02:16:00 EST in Design, Indie
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.

Posted by Kevin Wong on Fri, 03 Oct 2014 01:31:00 EDT in Design, Indie
As Indiecade 2014 draws near, Kevin Wong discusses last year's Indiecade and his memories from it.

Posted by Kevin Wong on Tue, 12 Aug 2014 11:22:00 EDT in Design, Console/PC, Indie
Kevin Wong discusses the development process of Team Ok's BAFTA-nominated Dare to be Digital stealth-game.

Posted by Kevin Wong on Tue, 15 Jul 2014 09:06:00 EDT in Design, Indie
In this blog post, Kevin Wong discusses some thematic concerns his team had over their Dare to be Digital 2014 game.

Kevin Wong's Comments

Comment In: [News - 02/25/2013 - 05:15]

that said, there should be ...

that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.