Kevin Wong's Blog
Kevin Wong is a militant fun enthusiast.
He has organized events for MEGA, USC’s premiere games community, participated in three Global Game Jams, competed in the 2014 Dare to be Digital International Gamemaking Competiton, and SA’s game studies classes at USC. His writing has appeared on Gamasutra, GameCareerGuide, and The Artifice.
Interviews and Such
Kevin Wong delivered a short address to new students of game design at USC. The ideas here are specific to LA, but might be useful to consider for other rookie developers starting off.
Chambara Team Lead Kevin Wong comments on the game's recent nomination for "Best Student Game" at this year's Independent Games Festival
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
Kevin Wong meditates on Pokemon Ruby and why it was such an important, influential game of his childhood.
We're doing the Love Jam to spread hope. In a time when it's easy to feel bleak, hopeless, and cynical, we hope that the Love Jam can spread hope, warmth, and love to those who need it, and shine a light in dark times.
As Indiecade 2014 draws near, Kevin Wong discusses last year's Indiecade and his memories from it.
Kevin Wong's Comments
[News - 02/25/2013 - 05:15]
that said, there should be ...
that said, there should be at least some sort of improved quality control process so that the next generation of consoles doesn 't get crapflooded by bad independent games like XBLIG did, making it hard for anyone to profit off that kind of development.