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February 10, 2012
 
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
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February 10, 2012
 
Vicarious Visions / Activision
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Sony Computer Entertainment America LLC
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Blogs

Bobby A's Comments

Comment In: The Burger Speaks: An Interview With An Archmage [Feature - 12/27/2010 - 04:45]

Wow, fascinating stuff. I think ...

Wow, fascinating stuff. I think I'm a burger fan

Comment In: Gamasutra's Best Of 2010: The Top 10 Games Of The Year [News - 12/23/2010 - 08:18]

So many malcontents popping up ...

So many malcontents popping up in these comments. If you can't find enjoyment in any of these games then it might be time to put downthe controller and find something else to do...outside maybe.

Comment In: BioWare Doctors To Become AIAS Hall Of Famers [News - 12/17/2010 - 12:44]

Bravo Well deserved ...

Bravo Well deserved

Comment In: Kotick: Studio Autonomy An 'Unassailable Rule' At Activision [News - 09/27/2010 - 09:55]

We let our studios do ...

We let our studios do whatever they want Unless we acquired them through a merger. http://www.gamasutra.com/view/news/24750/Activision Double Fine Settle Over Brutal Legend Dispute.php

Comment In: Breath of Death VII: The Beginning - A Post-mortem [Blog - 09/24/2010 - 04:26]

Thanks for the article Some ...

Thanks for the article Some really great info. My only suggestion would be to start QA earlier. By the comment temptation was strong after working so long to just put the game into review ASAP... I take it that you waited toward the end. The earlier, the better. I know ...

Comment In: In-Depth: Radiangames On Finding Success in $1 Increments [News - 09/16/2010 - 09:25]

Bravo to Schneider for his ...

Bravo to Schneider for his efforts and success and to Gama for this article

Comment In: Crackdown House Realtime Worlds Goes Into Administration [News - 08/17/2010 - 09:09]

It's a shame because the ...

It's a shame because the game is full of good ideas, and can be a ton of fun with a good group of players.

Comment In: The Worlds Inside R.A. Salvatore [Feature - 04/26/2010 - 06:05]

His talk was my favorite ...

His talk was my favorite at GDC. He's going back something like 10,000 years of history on the world he's building for this game.

Comment In: Opinion: What Virtual Worlds, Facebook And Fads Mean For The Game Industry [News - 04/21/2010 - 04:44]

Steve F. does a fine ...

Steve F. does a fine job of breaking down the appealing factors of social games. For those reasons I could see these types of games being around for as long as the web is. The problem I see is happening is people habitually hiding updates from Facebook games the moment ...

Comment In: West, Zampella Form Respawn Entertainment, Reveal EA Deal [News - 04/12/2010 - 09:44]

A lot of the best ...

A lot of the best games I've played in the last few years start with an EA logo. Regardless of speculation we outsiders could throw around about current inner workings at EA, they are pumping out a lot of high quality content.

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