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Blogs

Kimberly Unger's Member Blogs

One of these things is *just* like the other
Posted by Kimberly Unger on Mon, 12 Jul 2010 10:37:00 EDT in Game Design
Separated at Birth? Lego: StarWars and Star Wars: The Force Unleashed
Read More... | 0 Comments

Towels and their Misconceptions  Featured Blogs
Posted by Kimberly Unger on Mon, 28 Jun 2010 11:32:00 EDT in Production
I'm starting to wonder if it might be an interesting move to regionalize games. Release one version of Castle Crashers in west Texas, but a slightly different version in NYC for example.
Read More... | 8 Comments

About to put my foot in it!
Posted by Kimberly Unger on Mon, 19 Apr 2010 05:22:00 EDT in Production
I have been asked to participate in a "Women in Games" type Webcast on April 20th at 1PM GMT (which is around 6am PST I believe). It's supposed to run for around 3 hours, so come join in the fun!
Read More... | 0 Comments

Time and Timing...  Featured Blogs
Posted by Kimberly Unger on Wed, 07 Apr 2010 03:07:00 EDT in Production
One of the things I have noticed in developing games is the difficulty in accurately figuring out how long it's going to take to complete any given task.
Read More... | 10 Comments

Backhanded respectability
Posted by Kimberly Unger on Thu, 18 Mar 2010 03:14:00 EDT in Production
I know it doesn't seem like it, but I feel this is quite a compliment. It's like we've gotten large enough and important enough for people to stand up and take notice.
Read More... | 0 Comments

No longer a poser.... Observations on GDC 2010  Featured Blogs
Posted by Kimberly Unger on Thu, 11 Mar 2010 07:50:00 EST in Production
I have been in the industry for almost 20 years now, and this is the first year I have gone to GDC without feeling like a total poser.
Read More... | 3 Comments

Does ANYONE really think the upcoming POP movie is going to win an Oscar?
Posted by Kimberly Unger on Thu, 04 Mar 2010 10:05:00 EST in Production
Now, you know and I know that crossing media is a bit**. A hairy scary motherbit** that makes the goddess Kali look like one of those ladies in the ballet studio that Degas was so fond of painting.
Read More... | 0 Comments

But Nobody's Going to SEE the underside of the table...
Posted by Kimberly Unger on Sat, 27 Feb 2010 01:52:00 EST in Visual Art
People operate under the misconception that if you can’t get a clear look at it, it doesn’t matter. That taking a line of text and reducing the pixel count until it is unintelligible for a mipmap is just a pain in the a**...
Read More... | 0 Comments

An Evening with Penny Arcade... (or "My People Will Come...")  Featured Blogs
Posted by Kimberly Unger on Thu, 25 Feb 2010 12:56:00 EST in Visual Art
Penny Arcade is one of those "bridge" properties. While it may have started out about games, it's branched out to appeal to the broader "geek" community.
Read More... | 0 Comments

But they're PEOPLE, right?
Posted by Kimberly Unger on Mon, 15 Feb 2010 07:06:00 EST in Game Design
They're NOT PEOPLE. They're random, low level baddies and wandering monsters, so why do I keep trying to make them more than the sum of their programming?!
Read More... | 0 Comments

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