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September 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Kris Graft's Comments

Comment In: [News - 09/08/2017 - 04:00]

Just for the record, since ...

Just for the record, since it 's come up twice in this thread, I 'm not embarrassed about running this story, and no one needs to be embarrassed for Gamasutra. Thanks for your concern though However, if this mild, pretty innocuous first-hand news report about a notable figure speaking at ...

Comment In: [News - 08/31/2017 - 04:10]

You 're totally handsome, but ...

You 're totally handsome, but nevertheless I did update the image to one that doesn 't look like someone used the PhotoShop lasso tool on your head.

Comment In: [News - 06/22/2017 - 02:41]

Yes It 's there now. ...

Yes It 's there now.


Comment In: [News - 03/22/2017 - 05:00]

No one is saying otherwise... ...

No one is saying otherwise... r n r nYour identity, which is shaped and directed not only by you but by the people and social structures around you, is inextricably tied to your work, especially as a creative. If you deny yourself that, you 're probably making some boring art.

Comment In: [News - 03/21/2017 - 04:59]

Right -- like Abby says, ...

Right -- like Abby says, he 's not discounting the mathematical or feedback side of it. Of course, those are all part of the balancing act. I don 't think any good designer will say to rely solely on metrics, solely on player feedback or solely on intuition when making ...

Comment In: [News - 03/20/2017 - 05:04]

That 's a promo pic ...

That 's a promo pic from Nintendo. Sadly, none of us look as cool as anyone in that pic.

Comment In: [News - 03/02/2017 - 04:05]

That was a typo Fixed ...

That was a typo Fixed it--sorry for the confusion.

Comment In: [News - 02/17/2017 - 03:59]

3. Eliciting player emotions using ...

3. Eliciting player emotions using mechanics that aren 't focused on skill or mastery r n4. Creating a sense of presence and putting players in the same headspace as a character in a world where there aren 't explicit objectives and goals r n5. Taking dev and design skills from ...

Comment In: [News - 02/14/2017 - 11:38]

Disney didn 't think it ...

Disney didn 't think it was funny. Though you 're right, The Daily Stormer thought it was hilarious

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