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Kris Ligman's Blog   Editor Blog

 

News editor and former community advocate for Gamasutra (the site you are on). Senior curator for Critical Distance.

In the past I've served as a moderator and community lead for a kids' free-to-play title. On the writing side, I've contributed to Five Out of Ten, Ctrl-Alt-Defeat, The Border House and a few others. My home site has all of that information.

 

Expert Blogs

Posted by Kris Ligman on Wed, 08 Jan 2014 02:59:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Casuals are the future! Without casuals our industry will crumble into dust. It's a seductively easy line of thinking, but if we look to one recent success of 'casual appeal' on Nintendo's 3DS, the narrative starts to look a lot more complicated.


Posted by Kris Ligman on Thu, 12 Dec 2013 11:14:00 EST in Design, Social/Online
Perhaps in our pursuit of new creative horizons we can look to simpler, nearer to hand sources -- like the absurdity and brilliance produced by Patrick Rodriguez's "The Citizen Kanes" Twitter bot.


2D action-RPG Hyper Light Drifter made waves when it appeared on Kickstarter last month, getting voted through Greenlight before its funding campaign had even wrapped. I interviewed the developers to learn what's special about this pixel art darling.


Posted by Kris Ligman on Fri, 11 Oct 2013 08:01:00 EDT in Audio, Design, Art, Indie
You slaved over that application, submitted on time, and you still don't understand the festival's decision. As a two-time IndieCade juror including one of this year's "super jurors," allow me to demystify a bit of IndieCade's selection process.


Posted by Kris Ligman on Wed, 04 Sep 2013 03:05:00 EDT in Business/Marketing, Social/Online
As the saying goes, never ascribe to malice that which is adequately explained by incompetence. But when moderators are undertrained and undersupported, their mistakes reflect on the whole company -- including you.



Kris Ligman's Comments

Comment In: [News - 11/06/2013 - 04:19]

I sought to highlight this ...

I sought to highlight this with my examples, but Jill is absolutely not saying anything about emulation. There are women who fight, and there are women in industry, and women who are outcasts or homeless or just heroes by virtue of the roles they fill or challenge . In other ...

Comment In: [News - 11/01/2013 - 10:59]

This was a lot of ...

This was a lot of words to just say 'it was actually first released in arcades. ' r n r nHowever, noted, and I tweaked the paragraph. Thanks.

Comment In: [News - 10/18/2013 - 04:30]

@Keith r n r n ...

@Keith r n r n We 're talking about the PURPOSE of Dwarf Fortress here, and I 'm saying that you 're mischaracterizing its purpose by talking about narrative. r n r nDan might murder me for interjecting as a critic here, but -- speaking to what a game is ...

Comment In: [Blog - 10/11/2013 - 08:01]

I don 't have the ...

I don 't have the stats ready-to-hand for averages among jurors or super jurors, as those numbers can vary wildly. Jurors are asked to specify the top number of games they want to be assigned at any time. I gave myself no maximum, so I suspect I 'm on the ...

Comment In: [News - 10/15/2013 - 06:57]

Yikes, that 's an oversight. ...

Yikes, that 's an oversight. I 've added the link to the post. Here it is: http://higherlevelgamer.org/2013/10/08/nuances-of-satire-falling-into-gta-vs-biopolitical-trap/

Comment In: [News - 10/10/2013 - 05:50]

@Pascal r n r nTwo ...

@Pascal r n r nTwo points: r n r n-Industry qualifications are helpful but not required for criticism, or every food critic would be a five-star chef. Although you 're right that this is the sort of judgment better passed by someone who has worked with those designers. r n ...