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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
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Blogs

Kriss Daniels's Comments

Comment In: Usability Breakthroughs: Four Techniques To Improve Your Game [Feature - 09/10/2010 - 05:15]

I thought zynga/activision/ea had established ...

I thought zynga/activision/ea had established that the users are stupid In fact the ideal customer is stupid and rich. Sure some of them are smarter than the average bear but if you want money you need to appeal to rich dum dums. I hear apple has the best supply of ...

Comment In: An Artist's Eye: Applying Art Techniques to Game Design [Feature - 08/31/2010 - 03:20]

These are not rules, these ...

These are not rules, these are suggestions and yes you should know them but more importantly you should know when to break them. Being educated to the point that you follow such rules blindly is as massive a fail as not knowing about them in the first place. Don't look ...

Comment In: The Deaths Of Game Narrative [Feature - 08/05/2010 - 04:30]

A writer looks at the ...

A writer looks at the state of writing in video games. Decides games really need to focus on writing and empower writers into other areas in order to make better games. What are the odds of that Maybe the best thing would actually be to remove as many narrative centric ...

Comment In: Brian Reynolds On His Social Transition [Feature - 05/03/2010 - 04:20]

I heard Miyamoto was getting ...

I heard Miyamoto was getting into Facebook gaming.

Comment In: Interview: Jolt's Collins On Bringing Back A More Casual Zork [News - 01/15/2009 - 05:00]

They say that interviews are ...

They say that interviews are the laziest form of journalism. But hey, it's a sanctioned article right I realize you are busy professionals . It's just that I thought this was your profession . Please pay attention to what you are promoting. http://bit.ly/nozork

Comment In: A small amount of mildly investigative journalism into the IGF 2009 judges. [Blog - 04/11/2009 - 07:47]

@Stephen Totilo No, stephen. I ...

@Stephen Totilo No, stephen. I would like YOU to pay as much respect to this random developer, whom I found in five minutes via google whilst googling you, as he is forced to respect you due to your socially awarded power and influence. That is what I would like you ...

Comment In: Games, Adolescence and Culture, Oh My! [Blog - 04/07/2009 - 11:59]

The problem is not with ...

The problem is not with the creators, it is with the audience. The more an audience is required in order to create the bigger this problem becomes. True of other media, magnified in games due to increased audience empowerment and the way games can now scale to huge interactive audiences. ...

Comment In: Making Games Art: The Designers' Manifesto [Feature - 03/31/2009 - 06:35]

How to make art. 1 ...

How to make art. 1 : Make art. 2 : Starve. 3 : Die. Games are as good a medium for facilitating this as any other. Art is seldom recognised in the lifetime of the artist as worthwhile, or even art. So I think we are pretty much on track.

Comment In: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Feature - 03/18/2009 - 05:45]

Yup The AI is not ...

Yup The AI is not playing the game to win. The AI is a granny playing with a spoilt brat who throws a tantrum when it loses. Personally I prefer AI with exploitable weak points, but most gamers are of the spoilt brat variety.

Comment In: What I Learned About Used Games from the Misguided Pizza Guy [Blog - 03/09/2009 - 12:27]

Wait, you really believe that ...

Wait, you really believe that if you take everyone's opinion and add them up then divide by the number you first thought of you get information how strange There is wisdom to be had from crowds and even their opinions but that is not how you distil it.

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