Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kujel Selsuru's Comments

Comment In: [News - 08/29/2014 - 09:26]

SSB launch would be the ...

SSB launch would be the most approriate time to launch the Amiibo platform.

Comment In: [News - 08/29/2014 - 05:59]

Bout bloody time, Valve has ...

Bout bloody time, Valve has been getting away with this terrible policy for way too long. Kudos to the Aussie government for standing up for consumer rights.

Comment In: [Blog - 08/27/2014 - 01:26]

@Heather: What I mean is ...

@Heather: What I mean is if someone doesn 't like the level of depth in games I love I don 't want them near our medium cause there are far more casuals then core gamers and in capitalism the suits fallow the money. r n r nI 've watched as ...

Comment In: [Blog - 08/20/2014 - 02:48]

@TC You can work at ...

@TC You can work at a job and make money and craft a game on the side. This is the route I took. r n r nI read a lot of blogs from other devs while in university and realized going indie meant getting a day job cause doing it ...

Comment In: [Blog - 08/16/2014 - 08:15]

Your engine sounds like it ...

Your engine sounds like it has similar features to a project I 'm working on but for the RTS genre, designed for a specific genre but very configurible. It sounds well organized and productive, kudos for a job well done. r n r nSome time back I wrote a base ...

Comment In: [News - 08/21/2014 - 08:02]

Well China is not likely ...

Well China is not likely to buy expensive games so the Ouya could do quite well there.

Comment In: [News - 08/13/2014 - 03:35]

I have absolutely no interest ...

I have absolutely no interest in using game maker but I wouldn 't mind access to the asset store cause I 'm not a graphics arts. I was hoping their store would offer 2D sprites and such for non-gamer maker devs but sadly no :

Comment In: [News - 08/12/2014 - 09:45]

I 'm sure the check ...

I 'm sure the check MS cut them will more then cover that,

Comment In: [News - 08/08/2014 - 07:40]

These last couple of years ...

These last couple of years the feature I feel that is most overlooked is gameplay. The industry has got an unhealthy obsession cinematics and a lot of the newer games coming out aren 't as good and have me watching someone else talk. Could we get at least more interactivity ...

Comment In: [Blog - 08/07/2014 - 03:02]

Really good read r n ...

Really good read r n r nYour concept thus far sounds really really cool and best of luck with it. r n r nIt 's advice like this that kept me from fallowing the herd and going mobile. There was a time when I wanted to make games for mobile ...

[Previous] | [Next]