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Blogs

Kumar Daryanani Arias's Comments

Comment In: Adding Depth to Defend [Blog - 03/14/2011 - 08:02]

Defend' as it exists in ...

Defend' as it exists in most RPGs is a very shallow tactic, though. Essentially it boils down to 'sacrifice the possibility of dealing damage to take less damage'. If Defend had it's own set of choices, as Luke points out, it would be much more interesting. As has been pointed ...

Comment In: Don't mess with RPGs [Blog - 03/11/2011 - 11:26]

In the current day and ...

In the current day and age, the best thing a developer can do is allow the player to dictate what doses of story and combat/gameplay they want. A game that does this really, really well is The World Ends With You. If you haven't played it you should , every ...

Comment In: Holding the Bag: How I Gamed GDC’s Top Social Game Developers [Blog - 03/05/2011 - 11:45]

The CA's role in the ...

The CA's role in the game was only to give out coins, one per attendee to the talk. If the job could have been automated, it would have been, but it can't, so it wasn't. They were as much 'in the game' as a GM is in a modern MMO, ...

Comment In: Rebooting the RPG [Blog - 03/09/2011 - 02:11]

Eliminating random battles is a ...

Eliminating random battles is a design choice, like any other. If your random battles have a purpose, they serve that purpose. A lot of people bash random encounters because they're a waste of time, or a mindless grind, but that is only the function of the challenges those random battles ...

Comment In: The Pilot Paradigm: How to launch a new IP more effectively, and cheaper. [Blog - 02/24/2011 - 08:36]

Agreed, it would be interesting ...

Agreed, it would be interesting to see a medium sized studio established with this process as their work philosophy. It sounds similar to what Double Fine are doing with their amnesia fortnight games.

Comment In: Going Games: From Web Development To Game Studio In One Project [Feature - 02/02/2011 - 04:40]

Very interesting, it's nice to ...

Very interesting, it's nice to read a positive yet candid piece like this. I hope 2011 is a good year for you guys.

Comment In: Our First Year Running A Small Game Business [Blog - 11/17/2010 - 04:27]

A good write-up, it's nice ...

A good write-up, it's nice to see more small studios being successful rather than fading into the night. I wish you well in your future endeavours

Comment In: Schafer: 'I Already Love' Splitting Into Four Teams [News - 10/15/2010 - 09:21]

It'll be interesting to see ...

It'll be interesting to see how well this model works for Double Fine. It could mark a significant paradigm change in the industry.

Comment In: Opinion: Sex and The Male Psychology -- Catherine [News - 09/16/2010 - 10:07]

It is definitely an intriguing ...

It is definitely an intriguing title, and an excellent analysis of the trailer. Kudos

Comment In: Boss Battle Design and Structure [Feature - 09/15/2010 - 04:25]

Very good read, kudos on ...

Very good read, kudos on a great article

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