Hi! I'm J. Kyle Pittman. I live in North Dallas, and I make video games!
I was born in 1984. I started learning to code in BASIC when I was about five years old. I majored in Computer Science at the University of Nebraska-Lincoln before going to grad school at the Guildhall at SMU, where I earned my Master’s in Interactive Technology. I spent nearly seven years working for Gearbox Software on the Borderlands franchise and more. In July 2013, I left Gearbox to pursue indie development full-time.
I ramble a lot about games and development and my cats on Twitter: @PirateHearts
Interested in demoing your indie game at an upcoming gaming event? Here are some tips for first-time exhibitors.
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.
Developing a bigger, better sequel to a freeware hit seems like an obvious win, but the realities of development aren't always so simple.
A former AAA developer reflects on his years in the industry and his future as a full-time indie developer.
A look back at the development, launch, and continued support of free indie platformer You Have to Win the Game, one year after its release.
[Blog - 08/03/2015 - 03:28]
Oh no, I 'm sorry ...
Oh no, I 'm sorry to hear that If you 're gonna be at Retropalooza again this year, feel free to stop by and say hi, I promise I won 't be texting the entire time. :
[Blog - 04/20/2015 - 01:22]
The color palette and the ...
The color palette and the resolution of the game scene 's render target are specific to the NES. The color grading table for doing the YIQ-RGB color space transformation is specific to NTSC emulation, but in this case, I limited that table to only include the NES palette colors, so ...
[Blog - 10/01/2014 - 01:45]
[Blog - 05/08/2013 - 12:00]