Laralyn McWilliams has designed and helped build award-winning social, strategy, simulation, platform, brawler, FPS, and massively multiplayer online games. She was Creative Director for the ground-breaking MMO Free Realms at Sony Online Entertainment, which the New York Times called “a triumph of the company’s own reinvention.” She was also lead designer for the critically acclaimed Full Spectrum Warrior, which was the most nominated game of E3 2003.
She shared the top spot in Massive Online Gaming’s 2010 list of the Top 20 Most Influential People in MMOs. She was also on Beckett’s list of the top women in MMOs for 2010, and one of Gamasutra’s 20 most influential women in games in 2008. She’s a frequent speaker on systems design, casual game progression, the use of metrics in the design and operation of live game services, and the importance of considering the player's experience.
She's currently Chief Creative Officer at The Workshop Entertainment.
It's World of Warcraft's tenth anniversary! The game has remained so popular (and profitable) not just because the team working on it is talented and dedicated, but also because they're not afraid of change.
Conversations about bringing more women into game development and encouraging them to stay are always challenging. Lately, they've been almost impossible. Let's start thinking about it as a development problem and acknowledge flaws in our systems design.
Graham Nelson created The Player's Bill of Rights in the 1990's. Since it primarily concerned interactive fiction, it didn't get wide distribution. It's an excellent set of design "rules," however, and with a bit of modernization it's very relevant today
[Blog - 10/30/2014 - 03:49]
All I can say is ...
All I can say is the article was never intended as flame bait, and likewise none of my comments were. All articles are commentary on the subject they cover. That 's why they exist, right r n r nRe: I was talking about not using something as volatile as women ...
[Feature - 03/11/2013 - 09:35]
Yes, it is. Head and ...
Yes, it is. Head and neck radiation has other long-term effects too, like changing the structure of the jaw bone so it no longer heals itself. The side effects are manageable, though, and far better than the alternative treatment because there isn 't one... yet . :-