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Lars Doucet's Expert Blogs
BazaarBot: An Open-Source Economics Engine  |
| Posted by Lars Doucet on Mon, 03 Jun 2013 09:15:00 EDT in
Programming,
Design,
Console/PC,
Indie,
Serious
|
| We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine. |
| Read More... | 23 Comments |
Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit)  |
| Posted by Lars Doucet on Tue, 02 Apr 2013 12:17:00 EDT in
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| Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics. |
| Read More... | 19 Comments |
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Youtube and the new AudioVisual Literacy |
| Posted by Lars Doucet on Thu, 07 Mar 2013 01:11:00 EST in
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| I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics? |
| Read More... | 0 Comments |
Tourette Quest - Media, Magic, and Nostrils!  |
| Posted by Lars Doucet on Mon, 17 Dec 2012 09:22:00 EST in
Console/PC,
Design,
Serious,
Indie
|
| I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system. |
| Read More... | 15 Comments |
Free 2 Play and the Four Currencies  |
| Posted by Lars Doucet on Thu, 15 Nov 2012 10:09:00 EST in
Design,
Production,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Social/Online,
Indie
|
| The Free2Play phenomenon is explained in terms of four "psychological" currencies - Money, Time, Pain-in-the-butt, and Integrity. |
| Read More... | 8 Comments |
Tourette's Quest  |
| Posted by Lars Doucet on Fri, 09 Nov 2012 02:24:00 EST in
Console/PC,
Design,
Indie,
Serious
|
| I have Tourette's Syndrome. Let's make a game about it! |
| Read More... | 5 Comments |
Freeloadable content - an alternative to paid DLC  |
| Posted by Lars Doucet on Tue, 17 Jul 2012 10:33:00 EDT in
Business/Marketing,
Production,
Design,
Indie,
Console/PC,
Social/Online
|
| Paid DLC is a broken business model for both players and developers. I propose an alternative, FreeLC, that lets developers to fund free updates for their game and still get paid, without having to abandon the model entirely for Free2Play, et al. |
| Read More... | 13 Comments |
The Holy Grail of Digital Distribution  |
| Posted by Lars Doucet on Thu, 07 Jun 2012 12:00:00 EDT in
Business/Marketing,
Design,
Production,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
|
| In which I dream of the perfect online store. Steam is awesome but impossible to get on to. The App store accepts everyone, but is overcrowded. Is this a fundamental tradeoff or is there a solution?
I imagine what the solution might be, if it ever arrive |
| Read More... | 11 Comments |
Pay What You Want and the Four Currencies  |
| Posted by Lars Doucet on Thu, 22 Mar 2012 03:37:00 EDT in
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| Why do people pay more than 1 cent in Pay-What-You-Want promotions? Maybe the "4 currency model" can help us understand. Join me for part 3 of "Piracy and the 4 currencies!" |
| Read More... | 13 Comments |
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