Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Lars Doucet's Expert Blogs

Posted by Lars Doucet on Wed, 19 Jul 2017 10:54:00 EDT in Business/Marketing
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests.


Posted by Lars Doucet on Tue, 09 May 2017 03:00:00 EDT in Business/Marketing, Production, Indie
75% of indie games make almost nothing. What else can you learn by playing "fantasy football" with indie games on Steam?


Posted by Lars Doucet on Tue, 07 Mar 2017 10:20:00 EST in Business/Marketing, Production, Console/PC, Indie
I've always known there was an undiscovered batch of players eager for indie games. Well, I found them: they're in China


Posted by Lars Doucet on Wed, 25 Jan 2017 04:01:00 EST in Design, Programming, Console/PC, Indie
Did you know you that Playstation and XBox controllers are now also "Steam Controllers?" It's all thanks to the Steam Controller Configurator.


Posted by Lars Doucet on Tue, 03 Jan 2017 05:08:00 EST in Business/Marketing, Console/PC, Indie
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.


Posted by Lars Doucet on Wed, 12 Oct 2016 04:31:00 EDT in Design, Programming, Console/PC, Indie
An update on the newest improvements and features for the Steam Controller.


Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."


Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.


Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?


Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.


[Previous] | [Next]