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Lars Doucet's Expert Blogs

Posted by Lars Doucet on Thu, 27 Mar 2014 11:05:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Some recent developments for our next game, Defender's Quest 2.


Posted by Lars Doucet on Tue, 18 Mar 2014 12:26:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!


We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org


Posted by Lars Doucet on Sat, 18 Jan 2014 02:42:00 EST in Business/Marketing, Design, Console/PC, Indie
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!


I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.


Posted by Lars Doucet on Mon, 16 Dec 2013 10:34:00 EST in Business/Marketing, Design, Console/PC, Indie
Most games have one big sales spike at launch, and then fade - the "Long Tail." But what if the long tail is a multi-spiked "Stegosaurus Tail?"


Posted by Lars Doucet on Fri, 06 Dec 2013 03:39:00 EST in Design, Programming, Console/PC, Indie
Exploring various escape/running away mechanics in RPG's over the years.


Posted by Lars Doucet on Tue, 03 Dec 2013 01:12:00 EST in Business/Marketing, Design, Console/PC, Indie
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.


Posted by Lars Doucet on Tue, 29 Oct 2013 04:45:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We're control-freaks so we designed a custom crowdfunding campaign.


Posted by Lars Doucet on Mon, 03 Jun 2013 09:15:00 EDT in Design, Programming, Console/PC, Serious, Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.


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