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Blogs

Lars Doucet's Expert Blogs

Tourette's Quest  Featured Blogs
Posted by Lars Doucet on Fri, 09 Nov 2012 02:24:00 EST in Console/PC, Design, Indie, Serious
I have Tourette's Syndrome. Let's make a game about it!
Read More... | 5 Comments

Freeloadable content - an alternative to paid DLC  Featured Blogs
Posted by Lars Doucet on Tue, 17 Jul 2012 10:33:00 EDT in Business/Marketing, Production, Design, Indie, Console/PC, Social/Online
Paid DLC is a broken business model for both players and developers. I propose an alternative, FreeLC, that lets developers to fund free updates for their game and still get paid, without having to abandon the model entirely for Free2Play, et al.
Read More... | 13 Comments

The Holy Grail of Digital Distribution  Featured Blogs
Posted by Lars Doucet on Thu, 07 Jun 2012 12:00:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
In which I dream of the perfect online store. Steam is awesome but impossible to get on to. The App store accepts everyone, but is overcrowded. Is this a fundamental tradeoff or is there a solution? I imagine what the solution might be, if it ever arrive
Read More... | 11 Comments

Pay What You Want and the Four Currencies  Featured Blogs
Posted by Lars Doucet on Thu, 22 Mar 2012 03:37:00 EDT in
Why do people pay more than 1 cent in Pay-What-You-Want promotions? Maybe the "4 currency model" can help us understand. Join me for part 3 of "Piracy and the 4 currencies!"
Read More... | 13 Comments

Piracy and the four currencies, part 2  Featured Blogs
Posted by Lars Doucet on Tue, 28 Feb 2012 01:12:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Can't get enough money-,time-,integrity-, and pain-in-the-butt- dollars? I continue my discussion on piracy, responding to prior comments and looking at some more nuanced case studies, including Steam, Consoles, and A Game of Thrones.
Read More... | 12 Comments

Piracy and the four currencies  Featured Blogs
Posted by Lars Doucet on Wed, 22 Feb 2012 12:18:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Most piracy debates only discuss one currency: money-dollars. This is wrong because there are at LEAST four: money-dollars, time-dollars, pain-in-the-butt-dollars, and integrity-dollars.
Read More... | 24 Comments

Defender's Quest Deployment Strategy  Featured Blogs
Posted by Lars Doucet on Mon, 23 Jan 2012 02:28:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Most free demos aren't as easy to play as they should be. Here's some things we did to fix that.
Read More... | 6 Comments

A Status Effect Stacking Algorithm  Featured Blogs
Posted by Lars Doucet on Tue, 01 Nov 2011 01:02:00 EDT in Design, Programming
I present a technique for mixing status effects together in a hybrid RPG/Tower Defense game, and weighing the various technical and design considerations that come into play.
Read More... | 18 Comments

Lessons in Demo Launching  Featured Blogs
Posted by Lars Doucet on Wed, 05 Oct 2011 10:26:00 EDT in Business/Marketing, Design, Console/PC, Indie
I share technical and design lessons learned from preparing a demo for launch on the cheap. I talk about hosting solutions, retention, demo length, and more.
Read More... | 14 Comments

Designing an Anti-Incest Algorithm  Featured Blogs
Posted by Lars Doucet on Wed, 14 Sep 2011 11:54:00 EDT in Design, Programming, Serious, Indie
I describe an algorithm for detecting and preventing incestual pairings in a game about a small tribe of nomads. This algorithm could be applied towards any "virtual society" game, such as Dwarf Fortress, etc.
Read More... | 30 Comments

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