Lars Doucet's Expert Blogs
Surprising results from the Steam Linux sale!
I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system.
The Free2Play phenomenon is explained in terms of four "psychological" currencies - Money, Time, Pain-in-the-butt, and Integrity.
I have Tourette's Syndrome. Let's make a game about it!
Paid DLC is a broken business model for both players and developers. I propose an alternative, FreeLC, that lets developers to fund free updates for their game and still get paid, without having to abandon the model entirely for Free2Play, et al.
In which I dream of the perfect online store. Steam is awesome but impossible to get on to. The App store accepts everyone, but is overcrowded. Is this a fundamental tradeoff or is there a solution?
I imagine what the solution might be, if it ever arrive
Why do people pay more than 1 cent in Pay-What-You-Want promotions? Maybe the "4 currency model" can help us understand. Join me for part 3 of "Piracy and the 4 currencies!"
Can't get enough money-,time-,integrity-, and pain-in-the-butt- dollars? I continue my discussion on piracy, responding to prior comments and looking at some more nuanced case studies, including Steam, Consoles, and A Game of Thrones.
Most piracy debates only discuss one currency: money-dollars. This is wrong because there are at LEAST four: money-dollars, time-dollars, pain-in-the-butt-dollars, and integrity-dollars.
Most free demos aren't as easy to play as they should be. Here's some things we did to fix that.
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