Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Lars Doucet's Expert Blogs

We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org


Posted by Lars Doucet on Sat, 18 Jan 2014 02:42:00 EST in Business/Marketing, Design, Console/PC, Indie
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!


I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.


Posted by Lars Doucet on Mon, 16 Dec 2013 10:34:00 EST in Business/Marketing, Design, Console/PC, Indie
Most games have one big sales spike at launch, and then fade - the "Long Tail." But what if the long tail is a multi-spiked "Stegosaurus Tail?"


Posted by Lars Doucet on Fri, 06 Dec 2013 03:39:00 EST in Design, Programming, Console/PC, Indie
Exploring various escape/running away mechanics in RPG's over the years.


Posted by Lars Doucet on Tue, 03 Dec 2013 01:12:00 EST in Business/Marketing, Design, Console/PC, Indie
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.


Posted by Lars Doucet on Tue, 29 Oct 2013 04:45:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We're control-freaks so we designed a custom crowdfunding campaign.


Posted by Lars Doucet on Mon, 03 Jun 2013 09:15:00 EDT in Design, Programming, Console/PC, Serious, Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.


Posted by Lars Doucet on Tue, 02 Apr 2013 12:17:00 EDT in
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.


Posted by Lars Doucet on Thu, 07 Mar 2013 01:11:00 EST in
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?


[Previous] | [Next]