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Lars Doucet's Expert Blogs
Tourette's Quest  |
| Posted by Lars Doucet on Fri, 09 Nov 2012 02:24:00 EST in
Console/PC,
Design,
Indie,
Serious
|
| I have Tourette's Syndrome. Let's make a game about it! |
| Read More... | 5 Comments |
Freeloadable content - an alternative to paid DLC  |
| Posted by Lars Doucet on Tue, 17 Jul 2012 10:33:00 EDT in
Business/Marketing,
Production,
Design,
Indie,
Console/PC,
Social/Online
|
| Paid DLC is a broken business model for both players and developers. I propose an alternative, FreeLC, that lets developers to fund free updates for their game and still get paid, without having to abandon the model entirely for Free2Play, et al. |
| Read More... | 13 Comments |
The Holy Grail of Digital Distribution  |
| Posted by Lars Doucet on Thu, 07 Jun 2012 12:00:00 EDT in
Business/Marketing,
Design,
Production,
Console/PC,
Indie,
Social/Online,
Smartphone/Tablet
|
| In which I dream of the perfect online store. Steam is awesome but impossible to get on to. The App store accepts everyone, but is overcrowded. Is this a fundamental tradeoff or is there a solution?
I imagine what the solution might be, if it ever arrive |
| Read More... | 11 Comments |
Pay What You Want and the Four Currencies  |
| Posted by Lars Doucet on Thu, 22 Mar 2012 03:37:00 EDT in
|
| Why do people pay more than 1 cent in Pay-What-You-Want promotions? Maybe the "4 currency model" can help us understand. Join me for part 3 of "Piracy and the 4 currencies!" |
| Read More... | 13 Comments |
Piracy and the four currencies, part 2  |
| Posted by Lars Doucet on Tue, 28 Feb 2012 01:12:00 EST in
Business/Marketing,
Design,
Production,
Console/PC,
Indie
|
| Can't get enough money-,time-,integrity-, and pain-in-the-butt- dollars? I continue my discussion on piracy, responding to prior comments and looking at some more nuanced case studies, including Steam, Consoles, and A Game of Thrones. |
| Read More... | 12 Comments |
Piracy and the four currencies  |
| Posted by Lars Doucet on Wed, 22 Feb 2012 12:18:00 EST in
Business/Marketing,
Design,
Production,
Console/PC,
Indie
|
| Most piracy debates only discuss one currency: money-dollars. This is wrong because there are at LEAST four: money-dollars, time-dollars, pain-in-the-butt-dollars, and integrity-dollars. |
| Read More... | 24 Comments |
Defender's Quest Deployment Strategy  |
| Posted by Lars Doucet on Mon, 23 Jan 2012 02:28:00 EST in
Business/Marketing,
Design,
Production,
Console/PC,
Indie
|
| Most free demos aren't as easy to play as they should be. Here's some things we did to fix that. |
| Read More... | 6 Comments |
A Status Effect Stacking Algorithm  |
| Posted by Lars Doucet on Tue, 01 Nov 2011 01:02:00 EDT in
Design,
Programming
|
| I present a technique for mixing status effects together in a hybrid RPG/Tower Defense game, and weighing the various technical and design considerations that come into play. |
| Read More... | 18 Comments |
Lessons in Demo Launching  |
| Posted by Lars Doucet on Wed, 05 Oct 2011 10:26:00 EDT in
Business/Marketing,
Design,
Console/PC,
Indie
|
| I share technical and design lessons learned from preparing a demo for launch on the cheap. I talk about hosting solutions, retention, demo length, and more. |
| Read More... | 14 Comments |
Designing an Anti-Incest Algorithm  |
| Posted by Lars Doucet on Wed, 14 Sep 2011 11:54:00 EDT in
Design,
Programming,
Serious,
Indie
|
| I describe an algorithm for detecting and preventing incestual pairings in a game about a small tribe of nomads. This algorithm could be applied towards any "virtual society" game, such as Dwarf Fortress, etc. |
| Read More... | 30 Comments |
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