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March 25, 2017
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Lars Doucet's Expert Blogs

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?


Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.


Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release. We discuss the various technical flaws and how to fix them.


Posted by Lars Doucet on Tue, 29 Sep 2015 01:46:00 EDT in Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.


Flash is supposedly down for the count. But what's going to replace it?


Posted by Lars Doucet on Wed, 03 Jun 2015 03:47:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.


Posted by Lars Doucet on Tue, 28 Apr 2015 02:44:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Donations won't work, mods are cool, let's figure this out.


Posted by Lars Doucet on Wed, 01 Apr 2015 03:04:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.


Posted by Lars Doucet on Mon, 23 Feb 2015 12:31:00 EST in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!


Posted by Lars Doucet on Tue, 17 Feb 2015 02:23:00 EST in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.


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