Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2014
arrowPress Releases
October 20, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Lars Doucet's Expert Blogs

In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe.


Posted by Lars Doucet on Thu, 17 Apr 2014 01:51:00 EDT in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?


Posted by Lars Doucet on Wed, 02 Apr 2014 11:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Legendary Final Fantasy composer Nobuo Uematsu will compose the main theme of Defender's Quest 2: Mists of Ruin. Details inside.


Posted by Lars Doucet on Thu, 27 Mar 2014 11:05:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Some recent developments for our next game, Defender's Quest 2.


Posted by Lars Doucet on Tue, 18 Mar 2014 12:26:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!


We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org


Posted by Lars Doucet on Sat, 18 Jan 2014 02:42:00 EST in Business/Marketing, Design, Console/PC, Indie
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!


I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.


Posted by Lars Doucet on Mon, 16 Dec 2013 10:34:00 EST in Business/Marketing, Design, Console/PC, Indie
Most games have one big sales spike at launch, and then fade - the "Long Tail." But what if the long tail is a multi-spiked "Stegosaurus Tail?"


Posted by Lars Doucet on Fri, 06 Dec 2013 03:39:00 EST in Design, Programming, Console/PC, Indie
Exploring various escape/running away mechanics in RPG's over the years.


[Previous] | [Next]