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Lars Doucet's Expert Blogs

Posted by Lars Doucet on Wed, 13 Aug 2014 05:01:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.


A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.


In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe.


Posted by Lars Doucet on Thu, 17 Apr 2014 01:51:00 EDT in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?


Posted by Lars Doucet on Wed, 02 Apr 2014 11:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Legendary Final Fantasy composer Nobuo Uematsu will compose the main theme of Defender's Quest 2: Mists of Ruin. Details inside.


Posted by Lars Doucet on Thu, 27 Mar 2014 11:05:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Some recent developments for our next game, Defender's Quest 2.


Posted by Lars Doucet on Tue, 18 Mar 2014 12:26:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!


We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org


Posted by Lars Doucet on Sat, 18 Jan 2014 02:42:00 EST in Business/Marketing, Design, Console/PC, Indie
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!


I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.


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