Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 1, 2016
arrowPress Releases
June 1, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Lars Doucet's Expert Blogs

Posted by Lars Doucet on Wed, 01 Apr 2015 03:04:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.


Posted by Lars Doucet on Mon, 23 Feb 2015 12:31:00 EST in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!


Posted by Lars Doucet on Tue, 17 Feb 2015 02:23:00 EST in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.


Posted by Lars Doucet on Thu, 04 Dec 2014 03:55:00 EST in Business/Marketing, Production, Console/PC, Indie
A detailed analysis of Steam post-Discovery Update: wishlists, discovery, sales, traffic, and more.


Posted by Lars Doucet on Wed, 19 Nov 2014 04:17:00 EST in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"


Posted by Lars Doucet on Thu, 13 Nov 2014 02:41:00 EST in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so.


Posted by Lars Doucet on Mon, 06 Oct 2014 04:15:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Steam's "sort by user rating" is broken. Here's how to fix it.


Posted by Lars Doucet on Mon, 29 Sep 2014 01:05:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.


Posted by Lars Doucet on Tue, 23 Sep 2014 10:16:00 EDT in Design, Console/PC, Indie
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.


Posted by Lars Doucet on Wed, 20 Aug 2014 02:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.


[Previous] | [Next]