Lars Doucet's Expert Blogs
We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!
I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.
Most games have one big sales spike at launch, and then fade - the "Long Tail." But what if the long tail is a multi-spiked "Stegosaurus Tail?"
Exploring various escape/running away mechanics in RPG's over the years.
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.
We're control-freaks so we designed a custom crowdfunding campaign.
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?
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