Lars Doucet's Expert Blogs
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.
A detailed analysis of Steam post-Discovery Update: wishlists, discovery, sales, traffic, and more.
Let's analyze nearly 2 months of traffic patterns on "New Steam"
Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so.
Steam's "sort by user rating" is broken. Here's how to fix it.
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.
Feelings on being a solid mid-level success in a world with predatory dream factories.
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