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September 22, 2018
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Lars Doucet's Comments

Comment In: [Blog - 02/02/2018 - 09:40]

Thanks for this in depth ...

Thanks for this in depth post r n r nAre you able to comment on whether the PS4 launch and subsequent sales performance was a success by your own measures Did it live up to your expectations

Comment In: [Blog - 01/19/2018 - 11:25]

Obviously you missed: r n ...

Obviously you missed: r n r n This is not to say that in principle I think nobody should ever try to compete with Steam. The marketplace definitely needs the competition, and I 'm very open to hearing ideas about how to make things better for everyone. r n r ...

Comment In: [Blog - 12/14/2017 - 09:57]

For an example of a ...

For an example of a large-scale, long-lived, and successful cooperative enterprise, people should take a peek at Mondragon: r n r nhttps://en.wikipedia.org/wiki/Mondragon Corporation r n r nEDIT: also, Greg -- was Manifesto Games originally conceived under the co-op model you advocate for here

Comment In: [Blog - 12/06/2017 - 04:11]

It 's already been out ...

It 's already been out for a while in limited release -- it was a Humble Original.

Comment In: [Blog - 10/27/2017 - 05:58]

I feel I should point ...

I feel I should point out that many of the user review issues such as remove the user rating entirely were aggressively downvoted by the survey respondents to the very bottom of the pile. r n r nThat said, I 'm not sure how other user rating issues such as ...

Comment In: [Blog - 07/19/2017 - 10:54]

If I may ask: testers ...

If I may ask: testers for what, specifically

Comment In: [Blog - 06/15/2017 - 10:05]

Certainly plenty of these titles ...

Certainly plenty of these titles are niche but how certain are you that they 've capped out on their niche as their bottleneck rather than just being bottlenecked by general visibility Niches on Steam can still be quite big.

Comment In: [News - 05/30/2017 - 03:43]

It 's not unique, but ...

It 's not unique, but compared to other industries including other tech fields , it seems especially pronounced. Other fields have this problem but by all measures we have it even worse.

Comment In: [Blog - 05/09/2017 - 03:00]

Not quite, these are minimum ...

Not quite, these are minimum earning thresholds, grouped together in buckets. It 's a bit awkwardly phrased, but what I 'm trying to communicate is that the 50K-99K tier groups together games that scored 50K or more, all the way up to 99K or more. So there is no upper ...

Comment In: [News - 03/07/2017 - 11:37]

Yeah, my money 's on ...

Yeah, my money 's on Phaser. At least in my experience that took HTML5 game development from being super fiddly and experimental to coherent and focused.

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