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Blogs

Lars Doucet's Comments

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

Hilariously enough, I have Tourette ...

Hilariously enough, I have Tourette 's Syndrome so for me voice commands are not just useless but actually a de-feature. The last thing I want to do is have my console try to interpret random verbal outbursts as commands.

Comment In: Gamasutra Blog Guidelines - Updated and open for discussion [Blog - 05/20/2013 - 02:39]

Does this mean the feature ...

Does this mean the feature slot will be filled by a regular blog article that seems interesting and popular to the editors

Comment In: Nintendo cracks down on fan-made videos [News - 05/16/2013 - 03:48]

For what it 's worth, ...

For what it 's worth, we 're building a list of game studios that do allow monetized Let 's Plays over on this r/games reddit thread: r n r nhttp://www.reddit.com/r/Games/comments/1egayn/lets build a list of game studios that allow/ r n r nWith citations/links to permission statements, of course.

Comment In: How to Tell the Internet About Your New YouTube Video [Blog - 04/26/2013 - 12:33]

We 've been doing a ...

We 've been doing a similar thing with our Developer 's commentary playthrough series: r nhttp://www.youtube.com/playlist list PLELKhyJPUjzs5yKkf7tNZjsZgk7-PvyGS r n r nI have a similar video promotion routine I go through, though after I noticed that the view count isn 't super high, I streamlined it a bit. Now I ...

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

Richard aka PhotonStorm didn 't ...

Richard aka PhotonStorm didn 't mention it, but add this to his credentials: he was one of the most active contributors to the super-popular Flash Flixel engine for YEARS, and has recently put out Phaser JS which is a JS/HTML5 engine largely based on the principles of Flixel. His business ...

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

I can corroborate that fact. ...

I can corroborate that fact. Desura and Impulse combined were only 0.3 of our overall revenue: r nhttp://www.gamasutra.com/view/feature/186940/ r n r nGOG was orders of magnitudes better, but still dwarfed by Steam, like everything else. r n r nMutant Mudds is a pretty sweet game, I really hope it makes ...

Comment In: Mammas, Don't Let Your Babies Grow Up To Write Patchers [Blog - 04/17/2013 - 04:21]

That is an amazing technical ...

That is an amazing technical accomplishment and if I 'm ever in the market for such a thing you 'll be the first person I 'd call. r n r nDoes this work cross-platform Mac/Win/Linux

Comment In: Dustforce sales figures [Blog - 04/17/2013 - 12:56]

Thanks so much for sharing ...

Thanks so much for sharing your stats This is a major contribution to the community.

Comment In: From Architecture To Indie Developer [Blog - 04/12/2013 - 02:00]

Great to here a story ...

Great to here a story from a fellow Architecture major turned game designer I definitely think Architecture can inform game design in a lot of ways that aesthetics bit is great.

Comment In: PC hardware shipments see worst decline ever as mobile reigns [News - 04/11/2013 - 10:47]

What Matt said r n ...

What Matt said r n r nNow how bout some numbers: r n r nMy Steam sales, for the record, are pretty nuts: r nhttp://www.gamasutra.com/view/feature/186940/ r n r nThat 's for a small team with only 1 full time employee, with basically zero marketing. Also we get constantly dinged for ...

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