Lars Doucet's Comments
[Blog - 10/29/2013 - 04:45]
That 's sort of the ...
That 's sort of the idea, yeah. We 're building native OpenFL backends for the various consoles we plan on targetting. The challenge is you can 't just share that code openly, because it 's tied to console SDK 's, and thus subject to NDA, but presumably it could be ...
[News - 10/25/2013 - 04:22]
Historical preservation is so important. ...
[Blog - 10/21/2013 - 01:49]
Yeah, I would not recommend ...
Yeah, I would not recommend Haxe if you 're new to this sort of thing. You really need to know what you 're digging your fingers into and it 's multiple layers of tech stacked very carefully.
[Blog - 10/16/2013 - 05:20]
For what it 's work, ...
For what it 's work, the shareware model worked really for me. r n r nWe can quote anecdotes back and forth to one another all day, but until someone cites an actual body of data nobody has any actual proof.
[Blog - 10/10/2013 - 09:45]
[News - 10/11/2013 - 05:30]
[News - 10/11/2013 - 02:19]
Would really be interested to ...
Would really be interested to see how this would work with Defender 's Quest, or any other highly precision-clicky lots of hotkey pressing Tower Defense game. r n r nSo I guess StarCraft/Dota would be awesome examples to test on, too.
[News - 09/20/2013 - 11:29]
[Blog - 09/18/2013 - 04:21]
I 'd just like to ...
I 'd just like to weigh in on this real quick - a lot of people are hammering away at Aaron and all too eager to point out all his and his team 's mistakes ... but I 'm not sure success is as simple and cut-and-dried as people are ...
[News - 09/05/2013 - 10:22]
when in fact we were ...
when in fact we were looking at what Steam does, we were looking at what iOS is doing r n r nStill completely disingenuous. Steam at least has offline mode as non-ideal as it is and iOS doesn 't keep you from playing your games when you don 't have ...
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