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Laura Bularca's Blog


I <3 the art and craft of making games. 



Member Blogs

Posted by Laura Bularca on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Indie
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.

How many games do you think 100 million people need? How about more than a billion?

Posted by Laura Bularca on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.

Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Laura Bularca's Comments

Comment In: [Blog - 05/27/2015 - 01:13]

Yes, it does : thank ...

Yes, it does : thank you for answering and, again, all the best

Comment In: [Blog - 04/21/2015 - 03:55]

Realistic game dev costs are ...

Realistic game dev costs are hard to find, but the budgets we know of are not realistic for Development costs - in fact most of those million dollars are spent for marketing. r n r nWhile creativity is hard to quantify, its unjust to encourage people to deliver so very ...

Comment In: [Blog - 04/15/2015 - 02:28]

I enjoyed the article because ...

I enjoyed the article because it brings a straight forward business perspective for the studios that are serious to become sustainable companies as opposed to a bunch of people making the game of their dreams. There is a heavy emphasis on the lucky guys who developed a game in their ...

Comment In: [Blog - 02/20/2015 - 01:01]

Wow thank you for the ...

Wow thank you for the comments I am happy it helped : It was meant as an encouragement especially to those teams who feel discouraged by the subject of too many games released . r n r nQuality and diversity are 2 separate subjects. I think while quality is always ...

Comment In: [Blog - 01/26/2015 - 06:00]

Great conclusion of the Game ...

Great conclusion of the Game Outcomes Project r n r nI think this is a very helpful survey and I want to thank you for the amazing work you have done Also the access to raw data is awesome Do count me in for the next round of surveys, if ...

Comment In: [Blog - 01/08/2015 - 03:01]

These are excellent tips and ...

These are excellent tips and the way you presented them does a good job to grasp how much work localization involves - something most inexperienced studios don 't think about. Thank you :