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Laura Bularca's Blog


I <3 the art and craft of making games. 



Member Blogs

Posted by Laura Bularca on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Indie
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.

How many games do you think 100 million people need? How about more than a billion?

Posted by Laura Bularca on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.

Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Laura Bularca's Comments

Comment In: [Blog - 02/09/2016 - 01:52]

This is a very well ...

This is a very well written article - thank you r n r nBut I do have something to add at least based on my experience : the biggest problem in gamedev is messiness, the lack of process. Any team that might blame scrum would just as well blame any ...

Comment In: [Blog - 11/10/2015 - 02:42]

I really enjoyed the article. ...

I really enjoyed the article. It is very sarcastic but I guess it hurts because it is true. It is very easy to find reasons to not listen to negative feedback, and a lot of gamedevs do just like how you described, in a few or a lot of cases. ...

Comment In: [Blog - 06/22/2015 - 12:53]

I 've been following Sunset ...

I 've been following Sunset and anticipated it, but did not buy it yet and I don 't think I will now, because of the developers 'expectations, of the reviews and especially because of a comment on their blog, where they stated that they deleted negative comments and that those ...

Comment In: [Blog - 06/09/2015 - 01:20]

Here 's my take... : ...

Here 's my take... : I hope it 's the right topic, there is a difference between leads, managers, and producers respectively. r n r n1. We are here to help you and make your work easier. It helps when you are being clear and speak up in case you ...

Comment In: [News - 06/02/2015 - 02:26]

I 'd much rather have ...

I 'd much rather have a cancelled sale than an unhappy customer. This is a wonderful point, Don And with this policy, I think Steam makes room exactly for this kind of developers and attitude, which makes me very happy as a customer, and equally happy as a developer, because ...

Comment In: [Blog - 05/27/2015 - 01:13]

Yes, it does : thank ...

Yes, it does : thank you for answering and, again, all the best