Laura Bularca's Blog
I <3 the art and craft of making games. Production coach by day, indiedev by night. This is my indiedev side!
Currently making Heart. Papers. Border. - an optimistic strategy game about nationality, identity and freedom. Read more at www.heartpapersborder.com, stay in touch via the newsletter, our Facebook page or just follow me on Twitter (@sarienn)
Project management and planning in game development is Fun and Highly Creative. It’s one of the most rewarding activities out there, but also one of bad history, bad fame and heavily underrated. I want to show you a better way!
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build
What do you need to consider when you choose your game publisher: a comprehensive primer with lists and tips on how to evaluate your need for publishers
Small indie, big event: a look back over this year's GamesCom and the options a small game dev team can consider to have a presence at the biggest computer and video games trade show in the world.
You can go to GDC for three things: to learn, to network or to exhibit. You can only pick one - the lesson this n00b learned the hard way!
Thoughts on game pricing, based on the recent stories of Medusa's Labyrinth, Firewartch and Brigador and with a touch of The Witness.
Laura Bularca's Comments
[Blog - 09/12/2016 - 10:11]
Wow this is Super Useful ...
Wow this is Super Useful - thank you so very much for this information, Pete And for everything you wrote so far, this is so useful r n r nWhat does it mean that you are a lawyer in UK - do any of the rules differ if you are ...
[Blog - 09/01/2016 - 11:44]
Wow thank you for responding ...
Wow thank you for responding I had troubles understanding exactly how the Indie Arena Booth works ie if someone wants to apply, for example for next year. It would be really nice if you can share more info, here or privately. Thank you r n r nPS: The Indie area ...
[Blog - 03/21/2016 - 02:21]
[Blog - 03/18/2016 - 02:22]
Super useful numbers, just wanted ...
Super useful numbers, just wanted to say thank you because it is rare to find good wake up calls for anyone dreaming to make their own mobile game. r n r nA question: r n r nFor this quote: there are about 2.2 million apps on the AppStore and it ...
[Blog - 03/21/2016 - 02:22]
Great, inspiring article, I wish ...
Great, inspiring article, I wish you all the best with your aberrations but I really really think you 'll make it, because the biggest challenge is the attitude and the courage to step over what everyone tells you is safe .
[Blog - 02/25/2016 - 07:39]
Once again thank you for ...
Once again thank you for a thoughtful response - it is much appreciated And I agree with almost everything you wrote, except that my take was on real life recent examples such as Firewatch 's artist response to the refund thought, Brigador 's response to clients call to lower the ...