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March 23, 2017
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Laura Bularca's Comments

Comment In: [Blog - 03/21/2016 - 02:22]

Great, inspiring article, I wish ...

Great, inspiring article, I wish you all the best with your aberrations but I really really think you 'll make it, because the biggest challenge is the attitude and the courage to step over what everyone tells you is safe .

Comment In: [Blog - 03/21/2016 - 02:21]

Of course one should go ...

Of course one should go to parties GDC party guide incoming I just meant, don 't count on them for business stuff, that one is best done sober.

Comment In: [Blog - 02/25/2016 - 07:39]

I would love to understand ...

I would love to understand what don 't you agree with It helps me figure out if the point I wanted to make really came across, and I suspect it did not, but I can learn from that

Comment In: [Blog - 02/09/2016 - 01:52]

This is a very well ...

This is a very well written article - thank you r n r nBut I do have something to add at least based on my experience : the biggest problem in gamedev is messiness, the lack of process. Any team that might blame scrum would just as well blame any ...

Comment In: [Blog - 11/10/2015 - 02:42]

I really enjoyed the article. ...

I really enjoyed the article. It is very sarcastic but I guess it hurts because it is true. It is very easy to find reasons to not listen to negative feedback, and a lot of gamedevs do just like how you described, in a few or a lot of cases. ...

Comment In: [Blog - 06/22/2015 - 12:53]

I 've been following Sunset ...

I 've been following Sunset and anticipated it, but did not buy it yet and I don 't think I will now, because of the developers 'expectations, of the reviews and especially because of a comment on their blog, where they stated that they deleted negative comments and that those ...

Comment In: [Blog - 06/09/2015 - 01:20]

Here 's my take... : ...

Here 's my take... : I hope it 's the right topic, there is a difference between leads, managers, and producers respectively. r n r n1. We are here to help you and make your work easier. It helps when you are being clear and speak up in case you ...

Comment In: [News - 06/02/2015 - 02:26]

I 'd much rather have ...

I 'd much rather have a cancelled sale than an unhappy customer. This is a wonderful point, Don And with this policy, I think Steam makes room exactly for this kind of developers and attitude, which makes me very happy as a customer, and equally happy as a developer, because ...

Comment In: [Blog - 05/27/2015 - 01:13]

Great read We rarely hear ...

Great read We rarely hear about this kind of numbers and intricate details on how it all led to studio failure. I wish you all the best in your future endeavours r n r nI do have a question: describing your creative troubles, you never mention Eline. Was she not ...

Comment In: [Blog - 04/21/2015 - 03:55]

Realistic game dev costs are ...

Realistic game dev costs are hard to find, but the budgets we know of are not realistic for Development costs - in fact most of those million dollars are spent for marketing. r n r nWhile creativity is hard to quantify, its unjust to encourage people to deliver so very ...

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