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December 5, 2016
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Laura Bularca's Comments

Comment In: [Blog - 02/09/2016 - 01:52]

This is a very well ...

This is a very well written article - thank you r n r nBut I do have something to add at least based on my experience : the biggest problem in gamedev is messiness, the lack of process. Any team that might blame scrum would just as well blame any ...

Comment In: [Blog - 11/10/2015 - 02:42]

I really enjoyed the article. ...

I really enjoyed the article. It is very sarcastic but I guess it hurts because it is true. It is very easy to find reasons to not listen to negative feedback, and a lot of gamedevs do just like how you described, in a few or a lot of cases. ...

Comment In: [Blog - 06/22/2015 - 12:53]

I 've been following Sunset ...

I 've been following Sunset and anticipated it, but did not buy it yet and I don 't think I will now, because of the developers 'expectations, of the reviews and especially because of a comment on their blog, where they stated that they deleted negative comments and that those ...

Comment In: [Blog - 06/09/2015 - 01:20]

Here 's my take... : ...

Here 's my take... : I hope it 's the right topic, there is a difference between leads, managers, and producers respectively. r n r n1. We are here to help you and make your work easier. It helps when you are being clear and speak up in case you ...

Comment In: [News - 06/02/2015 - 02:26]

I 'd much rather have ...

I 'd much rather have a cancelled sale than an unhappy customer. This is a wonderful point, Don And with this policy, I think Steam makes room exactly for this kind of developers and attitude, which makes me very happy as a customer, and equally happy as a developer, because ...

Comment In: [Blog - 05/27/2015 - 01:13]

Yes, it does : thank ...

Yes, it does : thank you for answering and, again, all the best

Comment In: [Blog - 04/21/2015 - 03:55]

Realistic game dev costs are ...

Realistic game dev costs are hard to find, but the budgets we know of are not realistic for Development costs - in fact most of those million dollars are spent for marketing. r n r nWhile creativity is hard to quantify, its unjust to encourage people to deliver so very ...

Comment In: [Blog - 04/15/2015 - 02:28]

I enjoyed the article because ...

I enjoyed the article because it brings a straight forward business perspective for the studios that are serious to become sustainable companies as opposed to a bunch of people making the game of their dreams. There is a heavy emphasis on the lucky guys who developed a game in their ...

Comment In: [Blog - 02/20/2015 - 01:01]

Wow thank you for the ...

Wow thank you for the comments I am happy it helped : It was meant as an encouragement especially to those teams who feel discouraged by the subject of too many games released . r n r nQuality and diversity are 2 separate subjects. I think while quality is always ...

Comment In: [Blog - 01/26/2015 - 06:00]

Great conclusion of the Game ...

Great conclusion of the Game Outcomes Project r n r nI think this is a very helpful survey and I want to thank you for the amazing work you have done Also the access to raw data is awesome Do count me in for the next round of surveys, if ...

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