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November 14, 2018
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Lauren Irvine's Blog

 

Community manager and knowledge spreader at Survios, a world-class VR developer and publisher based in Los Angeles, CA. I work closely with Survios's dev teams to produce informational articles about the exciting technological projects we're working on to make VR experiences more fun, intuitive, and immersive.

 

Member Blogs

Posted by Lauren Irvine on Wed, 17 Oct 2018 09:25:00 EDT in Design, Programming, Production, VR
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.


Posted by Lauren Irvine on Mon, 15 Oct 2018 11:22:00 EDT in Design, Art, VR
Survios Technical Artist Kevin Andersen discusses how multiplayer racer "Sprint Vector" brought a new level of design challenges, most notably: how do you design an aesthetically distinct world that's easily readable and render-able at 100mph--in VR?