Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 31, 2016
arrowPress Releases
May 31, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Laurence Nairne's Blog


My name is Laurence, or Loz to friends. I am currently studying for a professional masters in game development at the University of Abertay Dundee. I take a great interest in video games journalism, being a life long fan of gaming, and delighting in creative writing. I have recently set up a new website to combine these two passions. - check it out :)




Member Blogs

Posted by Laurence Nairne on Mon, 11 Feb 2013 04:06:00 EST in Design
A brief look at the use of Joseph Cambell's Monomyth in video game narrative, and the challenges faced as a result of it.

Posted by Laurence Nairne on Tue, 16 Oct 2012 12:49:00 EDT in Business/Marketing
This article analyse case studies from three studios gone to the developer graveyard and pays particular attention to their relationship (or lack of) with publishers.

Posted by Laurence Nairne on Sun, 17 Jun 2012 10:40:00 EDT in Design
A post concerning the shallow nature of video game violence in AAA titles.

Posted by Laurence Nairne on Thu, 05 Jan 2012 08:04:00 EST in Design
A TED talk by Jane McGonigal that is well worth watching as it's pretty inspiring for the future of gaming!

Posted by Laurence Nairne on Tue, 06 Dec 2011 01:17:00 EST in
Detailing a casting of pods.

Posted by Laurence Nairne on Mon, 05 Dec 2011 06:28:00 EST in Business/Marketing
It's only a short post. Please Read.

Laurence Nairne's Comments

Comment In: [Feature - 04/17/2012 - 04:00]

I know it 's over ...

I know it 's over a year late and you may have stumbled on this yourself by now, but I just thought I 'd put my two cents in. r n r nLean startup isn 't trying to dictate the design of your game to you through metrics. What it ...

Comment In: [Blog - 02/11/2013 - 04:06]

I don 't quite follow ...

I don 't quite follow your point about a call to urge purchase. The point I was trying to discuss albeit briefly was where we derive our sense of meaning when we play a game. r n r nWith regards to your comment about projection vs. developer intent, distractive game ...

Comment In: [Blog - 10/16/2012 - 12:49]

Yeah I agree that publishers ...

Yeah I agree that publishers do take liberties at times. I can 't believe that all contemporary publishers are such a negative force in a production, but I have no examples on hand to the contrary. r n r nIn terms of Mass Effect, as much as I agree with ...

Comment In: [Feature - 07/05/2012 - 04:00]

Whilst I accept that some ...

Whilst I accept that some people have a 'knack ' for creating something enjoyable to interact with, I struggle to believe that everybody in a position to merit the title 'top designer ' became so without extensive research. Like Mr. Stewart states below, there needs to be a balance. If ...

Comment In: [Blog - 06/17/2012 - 10:40]

Do you never crave more ...

Do you never crave more understanding of violence in media though I personally like to be able to at least consider it. It doesn 't need to be shown in a negative light, but at least make me think about what I 'm doing rather than throwing wave after wave ...

Comment In: [Feature - 04/03/2012 - 04:55]

Totally helped me out. I ...

Totally helped me out. I think along those same lines, and I 'm glad a producer is speaking up about the importance of the role, as I fear people both within and beyond game development who don 't understand its importance and usefulness. I believe I 'll carry this advice ...