Laurence Nairne's Blog
My name is Laurence, or Loz to friends. I am currently studying for a professional masters in game development at the University of Abertay Dundee. I take a great interest in video games journalism, being a life long fan of gaming, and delighting in creative writing. I have recently set up a new website to combine these two passions.
theerrorofgamebrain.blogspot.com - check it out :)
A brief look at the use of Joseph Cambell's Monomyth in video game narrative, and the challenges faced as a result of it.
This article analyse case studies from three studios gone to the developer graveyard and pays particular attention to their relationship (or lack of) with publishers.
A post concerning the shallow nature of video game violence in AAA titles.
A TED talk by Jane McGonigal that is well worth watching as it's pretty inspiring for the future of gaming!
Detailing a casting of pods.
It's only a short post. Please Read.
Laurence Nairne's Comments
[Feature - 04/17/2012 - 04:00]
I know it 's over ...
I know it 's over a year late and you may have stumbled on this yourself by now, but I just thought I 'd put my two cents in. r n r nLean startup isn 't trying to dictate the design of your game to you through metrics. What it ...
[Blog - 02/11/2013 - 04:06]
I don 't quite follow ...
I don 't quite follow your point about a call to urge purchase. The point I was trying to discuss albeit briefly was where we derive our sense of meaning when we play a game. r n r nWith regards to your comment about projection vs. developer intent, distractive game ...
[Blog - 10/16/2012 - 12:49]
Yeah I agree that publishers ...
Yeah I agree that publishers do take liberties at times. I can 't believe that all contemporary publishers are such a negative force in a production, but I have no examples on hand to the contrary. r n r nIn terms of Mass Effect, as much as I agree with ...
[Feature - 07/05/2012 - 04:00]
Depends on the mentality of ...
Depends on the mentality of the analyst my friend. r n r nFor an industry that demands such a large quantity of funding and man power, I 'm surprised there are relatively few who actually care to analyse game , fun and meaning to the degree that they require. Whilst ...
[Blog - 06/17/2012 - 10:40]
[Feature - 04/03/2012 - 04:55]
Totally helped me out. I ...
Totally helped me out. I think along those same lines, and I 'm glad a producer is speaking up about the importance of the role, as I fear people both within and beyond game development who don 't understand its importance and usefulness. I believe I 'll carry this advice ...