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Lee Perry's Blog
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I'm Lee Perry, I've been making games for around 20 years, making me older than dirt. I was Lead Designer at Epic Games and worked there for 10 years prior to going indie with 5 friends and forming BitMonster.
In just over a year we're putting final touches on our 3rd game (Lili on iOS, THRED on iOS, and unannounced) and it's been a crazy informative adventure. I hope to share a lot about it, and perhaps we can all be better off for it.
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Expert Blogs
Where is the "perfect" indie gaming platform?  |
| Posted by Lee Perry on Wed, 05 Jun 2013 01:12:00 EDT in
Indie
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| It's hard to deny indie gaming as a legitimate force in the industry. So why is it such a challenge to find a platform that delivers what so many small developers really need in order to flourish? Who will build the next developer promised land? |
| Read More... | 9 Comments |
There's good in you yet, F2P games, I can sense it!  |
| Posted by Lee Perry on Fri, 10 May 2013 10:39:00 EDT in
Design
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| In this post I ask of you to clear your mind for a few minutes, wipe away preconceptions about motives and skeezy companies. Lets pluck out a couple facets of F2P gaming and analyze them specifically for their own merits. |
| Read More... | 14 Comments |
The single most useful advice I can give for making any game better.. feedback  |
| Posted by Lee Perry on Mon, 06 May 2013 11:12:00 EDT in
Design
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| Whenever a developer asks or allows me to look at an unfinished project to give advice, time and again I find myself giving this same input. Make your game "feel" good. A nebulous bit of input, but not as hard to implement as you'd think. |
| Read More... | 31 Comments |
The truth about how AAA developers view indies  |
| Posted by Lee Perry on Tue, 30 Apr 2013 05:01:00 EDT in
Indie
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| I'd like to contribute a very specific on the topic of "AAA vs Indie" developers. Hopefully it's a very positive one, it's meant to be a heartening read with a unifying theme. |
| Read More... | 38 Comments |
Lee Perry's Comments
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Comment In: The Perfect Console for Indies [Blog - 06/04/2013 - 12:46]
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Haha, I love it. I ... Haha, I love it. I just put up my blog post lamenting the lack of a perfect indie platform as well. Your posts is an excellent detailing of actionable suggestions. Well done |
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Comment In: Where is the "perfect" indie gaming platform? [Blog - 06/05/2013 - 01:12]
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Agreed with Scott. I don ... Agreed with Scott. I don 't imagine any platform could successfully be only indie stuff, it needs to be integrated with other big titles to keep traffic going and so mainstream players can stumble upon indie gems. |
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Comment In: A heartfelt 'thank you' from Game Developer magazine's editor-in-chief [News - 06/04/2013 - 12:03]
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I have so many great ... I have so many great memories of GD, both reading it religiously, and contributing. Thanks so much to all the staff who made it possible, you accomplished and influenced so many people in an overwhelmingly positive way. I hope you 're all incredibly proud of your legacy. |
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Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]
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So, I think you 're ... So, I think you 're asking If you have an element you 're looking at, and that element stands by itself as being satisfactory and feeling fun, then I 'm doing it right If so I would say that all the core actions in your game should ideally feel excellent ... |
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Comment In: Here are this generation's most valuable retail franchises, ranked [News - 05/15/2013 - 01:00]
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Wonder where the chips would ... Wonder where the chips would fall if it included mobile games. |
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Comment In: There's good in you yet, F2P games, I can sense it! [Blog - 05/10/2013 - 10:39]
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Oh yeah, definitely agree. F2P ... Oh yeah, definitely agree. F2P for the most part invented none of these attributes. What I see in the F2P is evil crowd is that often these features are associated with a feeling of predatory business practices, and get lumped together. Suddenly things like free updates gets sneered at, and ... |
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