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Lena LeRay's Blog


Lena LeRay is a writer for Gamasutra sister site Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.


Member Blogs

Posted by Lena LeRay on Mon, 27 Apr 2015 12:29:00 EDT in Design, Production, Indie
I worked on a team for Ludum Dare for the first time. This is my postmortem for our game, Ultra Hat Dimension.

Posted by Lena LeRay on Thu, 19 Feb 2015 01:24:00 EST in Business/Marketing, Indie
These are my suggestions on traditional press releases -- when to use them, when to skip them, things to put in them, and things to leave out.

Posted by Lena LeRay on Thu, 05 Feb 2015 01:26:00 EST in Design, Indie
I played Dungeonmans for the first time yesterday and my favorite part of character creation (all of which was good) was choosing my gender. :D

Posted by Lena LeRay on Wed, 21 Jan 2015 12:40:00 EST in Design
There's been a lot of discussion on meaningful choice lately, and one blog post in particular got me thinking about my experience with The Walking Dead and why I stopped playing it even though I loved every moment of Tales from the Borderlands.

Posted by Lena LeRay on Tue, 20 Jan 2015 11:36:00 EST in Business/Marketing, Indie
I tweeted yesterday that if I get a game pitch with a press kit that needs to be downloading, I can be almost certain that the info I need isn't in it. That doesn't mean load the email down with tons of info. Here's an elaboration.

Posted by Lena LeRay on Tue, 13 Jan 2015 01:30:00 EST in Design
I finally figured out what how to succinctly explain my favorite thing about Dragon Age: Inquisition. The lore is wrong, and that makes the game so, so right.

Lena LeRay's Comments

Comment In: [Blog - 01/20/2015 - 11:36]

As Wendelin Reich suggested, it ...

As Wendelin Reich suggested, it does add up if we have to do it a lot. This is a side job for me on top of a full time day job and I already take time a lot of others don 't to open EVERY email I get and watch ...

Comment In: [Blog - 01/13/2015 - 01:30]

And yeah... after I wrote ...

And yeah... after I wrote this, I went through with a different world state, so I 'm pretty sure I know exactly what you 're talking about with the two slack jawed moments. Only the first one made me take a walk, but there were a couple times that I ...

Comment In: [Blog - 01/07/2015 - 06:31]

They really have. And thanks ...

They really have. And thanks for the links. They were good reads.

Comment In: [Blog - 10/15/2014 - 02:02]

Having looked at your trailer, ...

Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...

Comment In: [Blog - 05/25/2014 - 10:06]

Thanks for taking the time ...

Thanks for taking the time to write such an in-depth response. I agree that there 's a lot of overlap from site to site. I think all of us at are really interested in helping people who aren 't in that circle of news get seen. I 'm glad ...

Comment In: [Blog - 05/03/2014 - 05:40]

If your foreign language skills ...

If your foreign language skills are good enough, you can play any game in that language. Until you reach that point, it 's usually a slog, as you experienced. That 's why I 'm trying to tailor games starting with one, but want to do more to my students ' ...