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Lewis Pulsipher's Expert Blogs
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Innovation in Game Design |
| Posted by Lewis Pulsipher on Mon, 12 Dec 2011 09:42:00 EST in
Game Design
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| A recent podcast episode about innovation in games set me to thinking about a topic that I think Does Not Matter in game design. Most game players Don’t Care either, but clearly some people do. |
| Read More... | 4 Comments |
Strategic Thinking Is Becoming Rare Among Game Players  |
| Posted by Lewis Pulsipher on Tue, 06 Dec 2011 08:54:00 EST in
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| 30-40 years ago many game players preferred games of strategy. Lately I have found that strategic thinking amongst gamers is in short supply, and many prefer a less cerebral form of entertainment that is more like playing cards than playing chess. |
| Read More... | 53 Comments |
Teaching Game Design: The Problems  |
| Posted by Lewis Pulsipher on Thu, 01 Dec 2011 11:37:00 EST in
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| Game design is often taught by people who have no game design expertise, usually programmers who really want to be teaching programming but are using games to entice people into learning programming. This is a problem. |
| Read More... | 20 Comments |
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6 words about "wargames" |
| Posted by Lewis Pulsipher on Tue, 29 Nov 2011 05:34:00 EST in
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| Can you say in 6 words what makes wargames interesting--or not? (And you'll have to decide what "wargames" are.) |
| Read More... | 4 Comments |
6 Word Descriptions - What Is a Programmer?  |
| Posted by Lewis Pulsipher on Mon, 14 Nov 2011 05:08:00 EST in
Programming
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| Challenge: Try to say what a programmer does, or what he or she is, in 6 words. Or if that's too challenging, try 10. |
| Read More... | 27 Comments |
6 Word Descriptions - What Is A Game Designer?  |
| Posted by Lewis Pulsipher on Thu, 03 Nov 2011 11:07:00 EDT in
Game Design
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| Challenge: Try to say what a game designer does, or what he or she is, in 6 words. Or if that's too challenging, try 10. |
| Read More... | 25 Comments |
How Many Choices is “Too Many”?  |
| Posted by Lewis Pulsipher on Tue, 25 Oct 2011 07:08:00 EDT in
Game Design
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| “Hard core” video games involve many choices, while casual games have fewer, and “social network” games have very few significant, plausible choices. Though even the simplest game involves more choices than a novel or film. |
| Read More... | 18 Comments |
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When you start a game design, conceive a game, not a wish list |
| Posted by Lewis Pulsipher on Fri, 14 Oct 2011 10:22:00 EDT in
Game Design
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| When you set out to design a game it’s important to know what you want that game to do. It’s much more important to know how the game is going to do it. Beginners trying to design a video game tend to focus on how kewl it will be, not how it will work. |
| Read More... | 3 Comments |
Reality Management Important for Game Designers  |
| Posted by Lewis Pulsipher on Mon, 12 Sep 2011 09:05:00 EDT in
Game Design
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| Management requires people to recognize what reality is, not what they would like reality to be or what they think it ought to be, to avoid "cloud-cuckoo land". Game designers must do the same with their designs. Good playtesting is the key. |
| Read More... | 8 Comments |
A Really Big Playtest Failure  |
| Posted by Lewis Pulsipher on Mon, 29 Aug 2011 08:10:00 EDT in
Game Design
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| "Playtesting is sovereign", I like to say to students. But it has taken a long time for videogame companies to recognize this, and there're still examples of complete failures to do playtesting right even when they play test. |
| Read More... | 4 Comments |
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