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Blogs

Lewis Pulsipher's Expert Blogs

Innovation in Game Design
Posted by Lewis Pulsipher on Mon, 12 Dec 2011 09:42:00 EST in Game Design
A recent podcast episode about innovation in games set me to thinking about a topic that I think Does Not Matter in game design. Most game players Don’t Care either, but clearly some people do.
Read More... | 4 Comments

Strategic Thinking Is Becoming Rare Among Game Players  Featured Blogs
Posted by Lewis Pulsipher on Tue, 06 Dec 2011 08:54:00 EST in
30-40 years ago many game players preferred games of strategy. Lately I have found that strategic thinking amongst gamers is in short supply, and many prefer a less cerebral form of entertainment that is more like playing cards than playing chess.
Read More... | 53 Comments

Teaching Game Design: The Problems  Featured Blogs
Posted by Lewis Pulsipher on Thu, 01 Dec 2011 11:37:00 EST in
Game design is often taught by people who have no game design expertise, usually programmers who really want to be teaching programming but are using games to entice people into learning programming. This is a problem.
Read More... | 20 Comments

6 words about "wargames"
Posted by Lewis Pulsipher on Tue, 29 Nov 2011 05:34:00 EST in
Can you say in 6 words what makes wargames interesting--or not? (And you'll have to decide what "wargames" are.)
Read More... | 4 Comments

6 Word Descriptions - What Is a Programmer?  Featured Blogs
Posted by Lewis Pulsipher on Mon, 14 Nov 2011 05:08:00 EST in Programming
Challenge: Try to say what a programmer does, or what he or she is, in 6 words. Or if that's too challenging, try 10.
Read More... | 27 Comments

6 Word Descriptions - What Is A Game Designer?  Featured Blogs
Posted by Lewis Pulsipher on Thu, 03 Nov 2011 11:07:00 EDT in Game Design
Challenge: Try to say what a game designer does, or what he or she is, in 6 words. Or if that's too challenging, try 10.
Read More... | 25 Comments

How Many Choices is “Too Many”?  Featured Blogs
Posted by Lewis Pulsipher on Tue, 25 Oct 2011 07:08:00 EDT in Game Design
“Hard core” video games involve many choices, while casual games have fewer, and “social network” games have very few significant, plausible choices. Though even the simplest game involves more choices than a novel or film.
Read More... | 18 Comments

When you start a game design, conceive a game, not a wish list
Posted by Lewis Pulsipher on Fri, 14 Oct 2011 10:22:00 EDT in Game Design
When you set out to design a game it’s important to know what you want that game to do. It’s much more important to know how the game is going to do it. Beginners trying to design a video game tend to focus on how kewl it will be, not how it will work.
Read More... | 3 Comments

Reality Management Important for Game Designers  Featured Blogs
Posted by Lewis Pulsipher on Mon, 12 Sep 2011 09:05:00 EDT in Game Design
Management requires people to recognize what reality is, not what they would like reality to be or what they think it ought to be, to avoid "cloud-cuckoo land". Game designers must do the same with their designs. Good playtesting is the key.
Read More... | 8 Comments

A Really Big Playtest Failure   Featured Blogs
Posted by Lewis Pulsipher on Mon, 29 Aug 2011 08:10:00 EDT in Game Design
"Playtesting is sovereign", I like to say to students. But it has taken a long time for videogame companies to recognize this, and there're still examples of complete failures to do playtesting right even when they play test.
Read More... | 4 Comments

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